Esempio n. 1
0
 public unsafe void Clear()
 {
     for (int y = 0; y < height; ++y)
     {
         DisplacementVector *ptr = GetPointAddressUnchecked(0, y);
         for (int x = 0; x < width; ++x)
         {
             ptr->X = 0;
             ptr->Y = 0;
             ++ptr;
         }
     }
 }
Esempio n. 2
0
        private unsafe void LoadData(BinaryReader br)
        {
            long length = Math.Min((br.BaseStream.Length - br.BaseStream.Position) / 8 - 1, (long)width * height);

            DisplacementVector *ptr = (DisplacementVector *)Scan0;

            for (long i = 0; i < length; ++i)
            {
                ptr->X = br.ReadSingle();
                ptr->Y = br.ReadSingle();
                ++ptr;
            }
        }
Esempio n. 3
0
 public unsafe void Copy(DisplacementMesh srcMesh, Point dstOffset, Rectangle srcRect)
 {
     for (int y = 0; y < srcRect.Height; ++y)
     {
         DisplacementVector *
             src = srcMesh.GetPointAddressUnchecked(srcRect.X, y + srcRect.Y),
             dst = this.GetPointAddressUnchecked(dstOffset.X, y + dstOffset.Y);
         for (int x = 0; x < srcRect.Width; ++x)
         {
             *dst = *src;
             ++src;
             ++dst;
         }
     }
 }
Esempio n. 4
0
        public unsafe DisplacementVector GetBilinearSample(float x, float y)
        {
            int x0, y0;

            if (x >= width - 1)
            {
                x  = width - 1;
                x0 = width - 2;
            }
            else
            {
                if (x < 0)
                {
                    x = 0;
                }
                x0 = (int)x;
            }

            if (y >= height - 1)
            {
                y  = height - 1;
                y0 = height - 2;
            }
            else
            {
                if (y < 0)
                {
                    y = 0;
                }
                y0 = (int)y;
            }

            float factorX = x - x0;

            DisplacementVector *
                tl = GetPointAddressUnchecked(x0, y0),
                bl = tl + width;

            DisplacementVector
                t = DisplacementVector.Lerp(*tl, *(tl + 1), factorX),
                b = DisplacementVector.Lerp(*bl, *(bl + 1), factorX);

            return(DisplacementVector.Lerp(t, b, y - y0));
        }
Esempio n. 5
0
        public unsafe void Render(ISurface <ColorBgra> dst, ISurface <ColorBgra> src, Rectangle rect)
        {
            if (rect.Width == 0)
            {
                return;
            }

            for (int y = rect.Top; y < rect.Bottom; ++y)
            {
                DisplacementVector *offset   = this.GetPointAddressUnchecked(rect.Left, y);
                ColorBgra *         dstPixel = (ColorBgra *)dst.GetPointPointer(rect.Left, y);

                for (int x = rect.Left; x < rect.Right; ++x)
                {
                    *dstPixel = src.GetBilinearSample(x + offset->X, y + offset->Y);
                    ++offset;
                    ++dstPixel;
                }
            }
        }
Esempio n. 6
0
        public unsafe DisplacementMesh Resize(Size size)
        {
            DisplacementMesh ret = new DisplacementMesh(size);

            float xfactor = (float)width / size.Width;
            float yfactor = (float)height / size.Height;

            for (int y = 0; y < size.Height; ++y)
            {
                DisplacementVector *ptr = ret.GetPointAddressUnchecked(0, y);
                float srcy = y * yfactor;;
                for (int x = 0; x < size.Width; ++x)
                {
                    float srcx           = x * xfactor;
                    DisplacementVector v = GetBilinearSample(srcx, srcy);
                    ptr->X = v.X / xfactor;
                    ptr->Y = v.Y / yfactor;
                    ++ptr;
                }
            }
            return(ret);
        }
Esempio n. 7
0
        public unsafe void Save(Stream s)
        {
            //              [NUL][NUL][NUL][STX]yfqLhseM[STX][NUL][NUL][NUL]
            byte[] header = { 0, 0, 0, 2, 0x79, 0x66, 0x71, 0x4c, 0x68, 0x73, 0x65, 0x4d, 2, 0, 0, 0 };
            using (BinaryWriter bw = new BinaryWriter(s))
            {
                bw.Write(header);
                bw.Write(width);
                bw.Write(height);

                long length             = (long)width * height;
                DisplacementVector *ptr = (DisplacementVector *)Scan0;

                for (long i = 0; i < length; ++i)
                {
                    bw.Write(ptr->X);
                    bw.Write(ptr->Y);
                    ++ptr;
                }

                bw.Write((long)0);
            }
        }
Esempio n. 8
0
        unsafe private void UpdatePointVertical(int py, int jstart, int xstart, int xend)
        {
            int stride = mesh.Stride / sizeof(DisplacementVector);

            CosineInterpolator top = new CosineInterpolator();
            CosineInterpolator bot = new CosineInterpolator();

            for (int i = 0; i < handlesx; ++i)
            {
                top.Add((i + points[i, jstart].X) * xspacing, points[i, jstart].Y * yspacing);
                bot.Add((i + points[i, jstart].X) * xspacing, points[i, jstart].Y * yspacing);
            }

            for (int j = py - 1; j < py + 1; ++j)
            {
                if (j >= -1 && j < height)
                {
                    bot = new CosineInterpolator();
                    for (int i = 0; i < handlesx; ++i)
                    {
                        bot.Add((i + points[i, j + 1].X) * xspacing, points[i, j + 1].Y * yspacing);
                    }
                }

                float jtoytop = j * yspacing;
                float jtoybot = (j + 1) * yspacing;

                for (int x = xstart; x < xend; ++x)
                {
                    float
                        topval    = -(float)(top.Interpolate(x)),
                        bottomval = -(float)(bot.Interpolate(x));

                    int y1 = (int)(jtoytop - topval);
                    int y2 = (int)(jtoybot - bottomval) + 1;

                    float ydif = y2 - y1;

                    if (y1 < 0)
                    {
                        y1 = 0;
                    }
                    if (y2 > mesh.Height)
                    {
                        y2 = mesh.Height;
                    }

                    DisplacementVector *ptr = mesh.GetPointAddressUnchecked(x, y1);

                    for (int y = y1; y < y2; ++y)
                    {
                        float
                            lerp = (y - y1) / ydif,
                            val  = lerp * bottomval + (1 - lerp) * topval;

                        ptr->Y = val;
                        ptr   += stride;
                    }
                }
                top = bot;
            }
        }
Esempio n. 9
0
        unsafe private void UpdatePointHorizontal(int px, int istart, int ystart, int yend)
        {
            CosineInterpolator left  = new CosineInterpolator();
            CosineInterpolator right = new CosineInterpolator();

            for (int j = 0; j < handlesy; ++j)
            {
                left.Add((j + points[istart, j].Y) * yspacing, points[istart, j].X * xspacing);
                right.Add((j + points[istart, j].Y) * yspacing, points[istart, j].X * xspacing);
            }

            for (int i = px - 1; i < px + 1; ++i)
            {
                if (i >= -1 && i < width)
                {
                    right = new CosineInterpolator();
                    for (int j = 0; j < handlesy; ++j)
                    {
                        right.Add((j + points[i + 1, j].Y) * yspacing, points[i + 1, j].X * xspacing);
                    }
                }

                float itoxleft  = i * xspacing;
                float itoxright = (i + 1) * xspacing;

                for (int y = ystart; y < yend; ++y)
                {
                    float
                        leftval  = -(float)(left.Interpolate(y)),
                        rightval = -(float)(right.Interpolate(y));

                    int x1 = (int)(itoxleft - leftval);
                    int x2 = (int)(itoxright - rightval) + 1;

                    float xdif = x2 - x1;

                    if (x1 < 0)
                    {
                        x1 = 0;
                    }
                    if (x2 > mesh.Width)
                    {
                        x2 = mesh.Width;
                    }

                    DisplacementVector *ptr = mesh.GetPointAddressUnchecked(x1, y);

                    for (int x = x1; x < x2; ++x)
                    {
                        float
                            lerp = (x - x1) / xdif,
                            val  = lerp * rightval + (1 - lerp) * leftval;

                        ptr->X = val;
                        ++ptr;
                    }
                }

                left = right;
            }
        }