//メモリ確保系? //btStackAlloc* m_stackAllocator; public DispatcherInfo() { m_timeStep = 0f; m_stepCount = 0; m_dispatchFunc = DispatchFunc.DISPATCH_DISCRETE; m_timeOfImpact = 1f; m_useContinuous = false; m_debugDraw = null; m_enableSatConvex = false; m_enableSPU = true; m_useEpa = true; m_allowedCcdPenetration = 0.04f; m_useConvexConservativeDistanceUtil = false; m_convexConservativeDistanceThreshold = 0.0f; }
static extern void btDispatcherInfo_setDispatchFunc(IntPtr obj, DispatchFunc value);
public void SetDispatchFunc(DispatchFunc func) { m_dispatchFunc = func; }
public DispatcherInfo() { dispatchFunc = DispatchFunc.DISPATCH_DISCRETE; timeOfImpact = VFixedPoint.One; }