public static void DispatchHealing(this GameObject critter, DispIoDamage dispIo) { var dispatcher = critter.GetDispatcher(); dispatcher?.Process(DispatcherType.ReceiveHealing, D20DispatcherKey.NONE, dispIo); }
public static void DispatchDamage(this GameObject critter, DispatcherType type, DispIoDamage dispIo) { var dispatcher = critter.GetDispatcher(); dispatcher?.Process(type, D20DispatcherKey.NONE, dispIo); }
public static void DispatchDealingDamage2(this GameObject attacker, DispIoDamage dispIo) { attacker.DispatchDamage(DispatcherType.DealingDamage2, dispIo); }
public static void DispatchTakingDamageFinal(this GameObject victim, DispIoDamage dispIo) { EnsureMinimumDamage1(dispIo.damage); victim.DispatchDamage(DispatcherType.TakingDamage2, dispIo); }
public static void DispatchTakingDamage(this GameObject victim, DispIoDamage dispIo) { victim.DispatchDamage(DispatcherType.TakingDamage, dispIo); }