public void initDistributions() { // danger - chance of criminal spawning dangerSet = new DiscreteDistribution(); dangerSet.add(0.00f, 0.90f, 0.01f); dangerSet.add(0.90f, 0.97f, 0.02f); dangerSet.add(0.97f, 1.00f, 0.03f); // income - gold per turn incomeSet = new DiscreteDistribution(); incomeSet.add(0.00f, 0.60f, 1); incomeSet.add(0.60f, 0.90f, 2); incomeSet.add(0.90f, 1.00f, 3); // safety - ??? safetySet = new DiscreteDistribution(); safetySet.add(0.00f, 0.60f, 1); safetySet.add(0.60f, 0.90f, 2); safetySet.add(0.90f, 1.00f, 3); }