/// <summary> /// Constructor for new game state (for a new game) /// </summary> /// <param name="itemCatalogue">Item Catalogue String</param> /// <param name="eventCatalogue">Event Catalogue String</param> /// <param name="discoveryCatalogue">Discovery Catalogue String</param> public GameState(String itemCatalogue, String eventCatalogue, String discoveryCatalogue, String discovered) { pcm = new PCModel(itemCatalogue); em = new EventModel(eventCatalogue); lm = new LocationModel(512); dm = new DiscoveryModel(discovered, discoveryCatalogue); }
public void MainController_IntialiseNewGame() { //FileReadWriter frw = new FileReadWriter(); //frw.WriteSaveDataFile("eventCatalogue", gs.GetEM().ParseCatalogueToString()); //frw.WriteSaveDataFile("itemCatalogue", gs.GetPCM().GetItemCatalogue().ParseToString()); //frw.WriteSaveDataFile("discoveryCatalogue", gs.GetDM().ParseCatalogueToString()); MainController mc = new MainController(); //Assert.IsTrue(mc.InitialiseNewGame(), "New game should be succesfully initialized"); mc.InitialiseNewGame(); GameState workingGS = mc.GetGameState(); PCModel workingPCM = workingGS.GetPCM(); LocationModel workingLM = workingGS.GetLM(); EventModel workingEM = workingGS.GetEM(); DiscoveryModel workingDM = workingGS.GetDM(); EventCatalogue ec = workingEM.GetEventCatalogue(); String workingEventCat = workingEM.ParseCatalogueToString(); String workingDiscCat = workingDM.ParseCatalogueToString(); String workingItemCat = workingPCM.GetItemCatalogue().ParseToString(); Assert.AreEqual(eventCatalogue, workingEventCat, "Event catalogues should match"); Assert.AreEqual(discoveryCatalogue, workingDiscCat, "Discovery catalogues should match"); Assert.AreEqual(itemCatalogue, workingItemCat, "Item catalogues should match"); Assert.AreEqual(512, workingLM.GetUnvisited().Count, "Should be 1024 unvisited nodes"); }
/// <summary> /// Constructor for game state from save data /// </summary> /// <param name="pc">Player character string</param> /// <param name="inventory">Inventory string</param> /// <param name="itemCatalogue">Item catalogue string</param> /// <param name="usedEvents">used events string</param> /// <param name="currentEvent">current events string</param> /// <param name="eventCatalogue">event catalogue string</param> /// <param name="discovered">discovered string</param> /// <param name="discoveryCatalogue">discovered catalogue string</param> /// <param name="visitedLocs">visisted locations string</param> /// <param name="unvisitedLocs">unvisited locations string</param> /// <param name="currLoc">current location string</param> /// <param name="currSLoc">current sublocation string</param> public GameState(String pc, String inventory, String itemCatalogue, String usedEvents, String currentEvent, String eventCatalogue, String discovered, String discoveryCatalogue, String visitedLocs, String unvisitedLocs, String currLoc, String currSLoc, String buttonArea, System.Drawing.Bitmap worldMap) { pcm = new PCModel(pc, inventory, itemCatalogue); em = new EventModel(usedEvents, eventCatalogue, currentEvent); dm = new DiscoveryModel(discovered, discoveryCatalogue); lm = new LocationModel(visitedLocs, unvisitedLocs, currLoc, currSLoc, buttonArea, worldMap); }
public string TryToMakeNewDiscovery(GameState gs) { LocationModel lm = gs.GetLM(); DiscoveryModel dm = gs.GetDM(); string discoveryText = dm.GetNewDiscovery(lm.GetVisited().Count); return(discoveryText); }
public void DiscoveryModel_CheckStringIsValidDiscovered() { foreach (Tuple <String, String> test in validStrings) { Assert.IsTrue(DiscoveryModel.IsValidDiscovered(test.Item1), test.Item2); } foreach (Tuple <String, String> test in invalidStrings) { Assert.IsFalse(DiscoveryModel.IsValidDiscovered(test.Item1), test.Item2); } }
public void DiscoveryModel_ParseFromString() { dm = new DiscoveryModel(validStrings[2].Item1, dc.ParseToString()); HashSet <int> disc = dm.GetDiscovered(); Assert.AreEqual(8, disc.Count, "Should contain 8 elements"); for (int i = 1; i < 9; i++) { Assert.IsTrue(disc.Contains(i), i + "should be discovered"); } Assert.AreEqual(dm.GetDiscoveryCatalogue().ParseToString(), dc.ParseToString(), "Catalgoues should be equal"); }
public List <Discovery.Discovery> GetDiscovered(GameState gs) { DiscoveryModel dm = gs.GetDM(); HashSet <int> discovered = dm.GetDiscovered(); List <Discovery.Discovery> discs = new List <Discovery.Discovery>(); foreach (int disc in discovered) { var d = dm.GetDiscoveryCatalogue().GetDiscovery(disc); if (d != null) { discs.Add(d); } } return(discs); }
public void MainController_WriteSaveData() { MainController mc = new MainController(); Assert.IsTrue(mc.InitialiseGameFromSave(), "Save game should be succesfully initialized"); GameState workingGS = mc.GetGameState(); PCModel workingPCM = workingGS.GetPCM(); LocationModel workingLM = workingGS.GetLM(); EventModel workingEM = workingGS.GetEM(); DiscoveryModel workingDM = workingGS.GetDM(); Assert.IsTrue(mc.WriteSaveData(), "Save Data should be sucessfully written"); FileReadWriter frw = new FileReadWriter(); String pc = frw.ReadSaveDataFile(FileReadWriter.PLAYER_CHARACTER); String inventory = frw.ReadSaveDataFile(FileReadWriter.INVENTORY); String usedEvents = frw.ReadSaveDataFile(FileReadWriter.USED_EVENTS); String currentEvent = frw.ReadSaveDataFile(FileReadWriter.CURRENT_EVENT); String discovered = frw.ReadSaveDataFile(FileReadWriter.DISCOVERED); String visitedLocs = frw.ReadSaveDataFile(FileReadWriter.VISITED); String unvisitedLocs = frw.ReadSaveDataFile(FileReadWriter.UNVISISTED); String currLoc = frw.ReadSaveDataFile(FileReadWriter.CURRENT_LOCATION); String currSLoc = frw.ReadSaveDataFile(FileReadWriter.CURRENT_SUBLOCATION); String workingPC = workingPCM.GetPC().ParseToString(); String workingInventory = workingPCM.GetInventory().ParseToString(); String workingUsedEvents = workingEM.ParseUsedEventsToString(); String workingCurrentEvent = workingEM.ParseCurrentEventToString(); String workingDiscovered = workingDM.ParseDiscoveredToString(); String workingVisited = workingLM.ParseVisitedToString(); String workingUnvisited = workingLM.ParseUnvisitedToString(); String workingCurrLocation = workingLM.ParseCurrLocationToString(); String workingCurrSLoc = workingLM.ParseCurrSubLocToString(); Assert.AreEqual(workingPC, pc, "Saved PC should match"); Assert.AreEqual(workingInventory, inventory, "Saved Inventory should match"); Assert.AreEqual(workingUsedEvents, usedEvents, "Saved Used Events should match"); Assert.AreEqual(workingCurrentEvent, currentEvent, "Saved Current events should match"); Assert.AreEqual(workingDiscovered, discovered, "Saved Discovered should match"); Assert.AreEqual(workingVisited, visitedLocs, "Saved Visited should match"); Assert.AreEqual(workingUnvisited, unvisitedLocs, "Saved Unvisisted should match"); Assert.AreEqual(workingCurrLocation, currLoc, "Saved Curr location should match"); Assert.AreEqual(workingCurrSLoc, currSLoc, "Saved Curr Sublocation should match"); }
public void MainController_IntialiseGameFromSave() { //FileReadWriter frw = new FileReadWriter(); //frw.WriteSaveDataFile(FileReadWriter.DIFFICULTY_CONTROLLER, dc.ParseToString()); //frw.WriteSaveDataFile(FileReadWriter.PLAYER_CHARACTER, pc); //frw.WriteSaveDataFile(FileReadWriter.INVENTORY, inventory); //frw.WriteSaveDataFile(FileReadWriter.USED_EVENTS, usedEvents); //frw.WriteSaveDataFile(FileReadWriter.CURRENT_EVENT, currentEvent); //frw.WriteSaveDataFile(FileReadWriter.DISCOVERED, discovered); //frw.WriteSaveDataFile(FileReadWriter.VISITED, visitedLocs); //frw.WriteSaveDataFile(FileReadWriter.UNVISISTED, unvisitedLocs); //frw.WriteSaveDataFile(FileReadWriter.CURRENT_LOCATION, currLoc); //frw.WriteSaveDataFile(FileReadWriter.CURRENT_SUBLOCATION, currSLoc); MainController mc = new MainController(); Assert.IsTrue(mc.InitialiseGameFromSave(), "Save game should be succesfully initialized"); GameState workingGS = mc.GetGameState(); PCModel workingPCM = workingGS.GetPCM(); LocationModel workingLM = workingGS.GetLM(); EventModel workingEM = workingGS.GetEM(); DiscoveryModel workingDM = workingGS.GetDM(); String workingPC = workingPCM.GetPC().ParseToString(); String workingInventory = workingPCM.GetInventory().ParseToString(); String workingUsedEvents = workingEM.ParseUsedEventsToString(); String workingCurrentEvent = workingEM.ParseCurrentEventToString(); String workingDiscovered = workingDM.ParseDiscoveredToString(); String workingVisited = workingLM.ParseVisitedToString(); String workingUnvisited = workingLM.ParseUnvisitedToString(); String workingCurrLocation = workingLM.ParseCurrLocationToString(); String workingCurrSLoc = workingLM.ParseCurrSubLocToString(); Assert.AreEqual(pc, workingPC, "PC should match"); Assert.AreEqual(inventory, workingInventory, "Inventory should match"); Assert.AreEqual(usedEvents, workingUsedEvents, "Used Events should match"); Assert.AreEqual(currentEvent, workingCurrentEvent, "Current events should match"); Assert.AreEqual(discovered, workingDiscovered, "Discovered should match"); Assert.AreEqual(visitedLocs, workingVisited, "Visited should match"); Assert.AreEqual(unvisitedLocs, workingUnvisited, "Unvisisted should match"); Assert.AreEqual(currLoc, workingCurrLocation, "Curr location should match"); Assert.AreEqual(currSLoc, workingCurrSLoc, "Curr Sublocation should match"); }
/// <summary> /// Checks if string make up a valid game state /// </summary> /// <param name="pc">Player character string</param> /// <param name="inventory">Inventory string</param> /// <param name="itemCatalogue">Item catalogue string</param> /// <param name="usedEvents">used events string</param> /// <param name="currentEvent">current events string</param> /// <param name="eventCatalogue">event catalogue string</param> /// <param name="discovered">discovered string</param> /// <param name="discoveryCatalogue">discovered catalogue string</param> /// <param name="visitedLocs">visisted locations string</param> /// <param name="unvisitedLocs">unvisited locations string</param> /// <param name="currLoc">current location string</param> /// <param name="currSLoc">current sublocation string</param> /// <returns>If game state is valid</returns> public static bool IsValidGameState(String pc, String inventory, String itemCatalogue, String usedEvents, String currentEvent, String eventCatalogue, String discovered, String discoveryCatalogue, String visitedLocs, String unvisitedLocs, String currLoc, String currSLoc) { int currID, currSub; bool valid = true; valid &= PCModel.IsValidPCModel(pc, inventory, itemCatalogue); valid &= EventModel.IsValidCatalogue(eventCatalogue); if (currentEvent != "") { valid &= EventModel.IsValidCurrentEvent(currentEvent); } valid &= EventModel.IsValidUsedEvents(usedEvents); valid &= DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue); valid &= DiscoveryModel.IsValidDiscovered(discovered); valid &= LocationModel.IsValidUnvisitedLocations(unvisitedLocs); valid &= LocationModel.IsValidVisitedLocations(visitedLocs); valid &= int.TryParse(currLoc, out currID); valid &= int.TryParse(currSLoc, out currSub); return(valid); }
protected ApplicationController(AzureDiscoveryInfo discoveryInfo) { DiscoveryInfo = discoveryInfo; ViewBag.Discovery = _discovery = new DiscoveryModel { IsAvailable = discoveryInfo.IsAvailable, ShowLastDiscoveryUpdate = discoveryInfo.IsAvailable, LastDiscoveryUpdate = (DateTimeOffset.UtcNow - discoveryInfo.Timestamp).PrettyFormat() + " (" + Math.Round((discoveryInfo.FinishedTimestamp - discoveryInfo.Timestamp).TotalSeconds, 1) + "s)" }; var controllerName = GetType().Name; ViewBag.Navigation = _navigation = new NavigationModel { ShowDeploymentSelector = discoveryInfo.IsAvailable, HostedServiceNames = discoveryInfo.LokadCloudDeployments.Select(d => d.ServiceName).ToArray(), CurrentController = controllerName.Substring(0, controllerName.Length - 10), ControllerAction = discoveryInfo.IsAvailable ? "ByHostedService" : "Index" }; }
public void Setup() { // PC Model List <Item> items = new List <Item>(); itemCatalogue = ItemCatalogue.TAG; inventory = Inventory.TAG; pc = PlayerCharacter.HEALTH + ":80:1," + PlayerCharacter.HUNGER + ":50:1," + PlayerCharacter.THIRST + ":60:1," + PlayerCharacter.SANITY + ":70:1"; for (int i = 1; i < 21; i++) { Item tmp = new Item(StringMaker.makeItemStr(i)); items.Add(tmp); itemCatalogue += ";" + tmp.ParseToString(); } inventory += "#" + items[0].ParseToString() + "#" + items[3].ParseToString() + "#" + items[2].ParseToString() + "#" + items[5].ParseToString() + "#" + items[7].ParseToString(); pcm = new PCModel(pc, inventory, itemCatalogue); // Event Model String validPREE = PREventEffect.PR_EFFECT_TAG + ":" + PlayerCharacter.HEALTH + ":10:20:Test Result"; String validIEE = ItemEventEffect.ITEM_EFFECT_TAG + "#" + items[1].ParseToString() + "#Test Result"; String validOption1 = Option.TAG + ";" + "1;TestText1;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption2 = Option.TAG + ";" + "2;TestText2;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption3 = Option.TAG + ";" + "3;TestText3;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption4 = Option.TAG + ";" + "4;TestText4;TestResult;EventEffects|" + validPREE + "|" + validIEE; List <Event> events = new List <Event>(); eventCatalogue = EventCatalogue.TAG; for (int i = 1; i < 21; i++) { String evt = Event.TAG + "$" + i + "$Type$Test text$EventOptions*" + validOption1 + "*" + validOption2 + "*" + validOption3 + "*" + validOption4; if (!Event.IsValidEvent(evt)) { String wrong = evt; Event.IsValidEvent(wrong); } Event temp = new Event(evt); events.Add(temp); eventCatalogue += "^" + evt; } usedEvents = EventModel.USED_TAG + ":1:2:6"; currentEvent = events[7].ParseToString(); em = new EventModel(usedEvents, eventCatalogue, currentEvent); // Location Model Residential res = new Residential(1, 3, 5); Commercial com = new Commercial(2, 4, 7); Civic civ = new Civic(3, 6, 3); List <Location> locations = new List <Location>(); List <DummyLocation> dummyLocations = new List <DummyLocation>(); visitedLocs = "VisitedLocations"; unvisitedLocs = "UnvisitedLocations"; for (int i = 1; i < 21; i++) { int j = i + 20; String loc; String dloc; if (i + 1 < 21) { if (i - 1 > 0) { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } Location temp = new Location(loc); DummyLocation dTemp = new DummyLocation(dloc); locations.Add(temp); dummyLocations.Add(dTemp); visitedLocs += "#" + loc; unvisitedLocs += "#" + dloc; } currLoc = "4"; currSLoc = "1"; lm = new LocationModel(visitedLocs, unvisitedLocs, currLoc, currSLoc); // Discovery Model List <Discovery> discoveries = new List <Discovery>(); discoveryCatalogue = DiscoveryCatalogue.TAG; for (int i = 1; i < 21; i++) { String disc = Discovery.TAG + ":" + i + ":Text:" + i; Discovery temp = new Discovery(disc); discoveries.Add(temp); discoveryCatalogue += "#" + disc; } discovered = DiscoveryModel.DISCOVERED_TAG + ":1:2:7:8"; dm = new DiscoveryModel(discovered, discoveryCatalogue); // Game State //gs = new GameState(pc, inventory, itemCatalogue, // usedEvents, currentEvent, eventCatalogue, // discovered, discoveryCatalogue, // visitedLocs, unvisitedLocs, currLoc, currSLoc); }
public void DiscoveryModel_ParseToString() { dm = new DiscoveryModel(validStrings[2].Item1, dc.ParseToString()); Assert.AreEqual(validStrings[2].Item1, dm.ParseDiscoveredToString(), "String should match"); }
public GameState(String discoveryCatalogue, String discovered) { dm = new DiscoveryModel(discovered, discoveryCatalogue); }
public static bool IsValidDiscoveries(string discoveryCatalogue, string discovered) { return(DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue) && DiscoveryModel.IsValidDiscovered(discovered)); }
/// <summary> /// Checks if strings are valid catalogues /// </summary> /// <param name="itemCatalogue">Item Catalogue String</param> /// <param name="eventCatalogue">Event Catalogue String</param> /// <param name="discoveryCatalogue">Discovery Catalogue String</param> /// <returns>If the catalogues are valid</returns> public static bool AreValidCatalogues(String itemCatalogue, String eventCatalogue, String discoveryCatalogue) { return(PCModel.IsValidItemCatalogue(itemCatalogue) && EventModel.IsValidCatalogue(eventCatalogue) && DiscoveryModel.IsValidDiscoveryCatalogue(discoveryCatalogue)); }
public void Setup() { // PC Model List <Item> items = new List <Item>(); itemCatalogue = ItemCatalogue.TAG; inventory = Inventory.TAG; pc = PlayerCharacter.HEALTH + ":80:1," + PlayerCharacter.HUNGER + ":50:1," + PlayerCharacter.THIRST + ":60:1," + PlayerCharacter.SANITY + ":70:1"; for (int i = 1; i < 21; i++) { Item tmp = new Item(StringMaker.makeItemStr(i)); items.Add(tmp); itemCatalogue += ";" + tmp.ParseToString(); } inventory += "#" + items[0].ParseToString() + "#" + items[3].ParseToString() + "#" + items[2].ParseToString() + "#" + items[5].ParseToString() + "#" + items[7].ParseToString(); pcm = new PCModel(pc, inventory, itemCatalogue); // Event Model String validPREE = PREventEffect.PR_EFFECT_TAG + ":" + PlayerCharacter.HEALTH + ":10:20:Test Result"; String validIEE = ItemEventEffect.ITEM_EFFECT_TAG + "#" + items[1].ParseToString() + "#Test Result"; String validOption1 = Option.TAG + ";" + "1;TestText1;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption2 = Option.TAG + ";" + "2;TestText2;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption3 = Option.TAG + ";" + "3;TestText3;TestResult;EventEffects|" + validPREE + "|" + validIEE; String validOption4 = Option.TAG + ";" + "4;TestText4;TestResult;EventEffects|" + validPREE + "|" + validIEE; List <Event> events = new List <Event>(); eventCatalogue = EventCatalogue.TAG; for (int i = 1; i < 21; i++) { String evt = Event.TAG + "$" + i + "$Type$Test text$EventOptions*" + validOption1 + "*" + validOption2 + "*" + validOption3 + "*" + validOption4; if (!Event.IsValidEvent(evt)) { String wrong = evt; Event.IsValidEvent(wrong); } Event temp = new Event(evt); events.Add(temp); eventCatalogue += "^" + evt; } usedEvents = EventModel.USED_TAG + ":1:2:6"; currentEvent = events[7].ParseToString(); em = new EventModel(usedEvents, eventCatalogue, currentEvent); // Location Model Residential res = new Residential(1, 3, 5); Commercial com = new Commercial(2, 4, 7); Civic civ = new Civic(3, 6, 3); List <Location> locations = new List <Location>(); List <DummyLocation> dummyLocations = new List <DummyLocation>(); visitedLocs = "VisitedLocations"; unvisitedLocs = "UnvisitedLocations"; for (int i = 1; i < 21; i++) { int j = i + 20; String loc; String dloc; if (i + 1 < 21) { if (i - 1 > 0) { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } } else { loc = "Type:Location,ID:" + i + ",Visited:True,Sublocations:" + res.ParseToString() + ":" + com.ParseToString() + ",CurrentSublocation:1"; dloc = "Type:DummyLocation,ID:" + j; } Location temp = new Location(loc); DummyLocation dTemp = new DummyLocation(dloc); locations.Add(temp); dummyLocations.Add(dTemp); visitedLocs += "#" + loc; unvisitedLocs += "#" + dloc; } currLoc = "4"; currSLoc = "1"; lm = new LocationModel(visitedLocs, unvisitedLocs, currLoc, currSLoc); // Discovery Model List <Discovery> discoveries = new List <Discovery>(); discoveryCatalogue = DiscoveryCatalogue.TAG; for (int i = 1; i < 21; i++) { String disc = Discovery.TAG + ":" + i + ":Text:" + i; Discovery temp = new Discovery(disc); discoveries.Add(temp); discoveryCatalogue += "#" + disc; } discovered = DiscoveryModel.DISCOVERED_TAG + ":1:2:7:8"; dm = new DiscoveryModel(discovered, discoveryCatalogue); String ba = 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// Game State gs = new GameState(pc, inventory, itemCatalogue, usedEvents, currentEvent, eventCatalogue, discovered, discoveryCatalogue, visitedLocs, unvisitedLocs, currLoc, currSLoc, ba, null); // Difficulty Controller difficultyController = DifficultyController.TAG + ":1.1:Tracker|1.1|1|0.9|0.7|1.1|1|1.075|0.9|0.85|0.7|0.6|0.8|1|0.9|1.1|1.05|1|1.05|1.1|0.9|1.1"; dc = new DifficultyController(difficultyController); }