Esempio n. 1
0
        void HandlePresenceUpdateEvent(DiscordApiData data)
        {
            Snowflake guildId = data.GetSnowflake("guild_id").Value;

            // Update user
            DiscordApiData userData = data.Get("user");
            Snowflake      userId   = userData.GetSnowflake("id").Value;

            if (cache.Users.TryGetValue(userId, out MutableUser mutableUser))
            {
                mutableUser.PartialUpdate(userData);
            }
            else
            {
                // Don't throw exception since we can still update everything else...
                log.LogError($"[PRESENCE_UPDATE] Failed to update user {userId}, they were not in the cache!");
            }

            // Update presence
            DiscordUserPresence presence = new DiscordUserPresence(userId, data);

            cache.GuildPresences[guildId, userId] = presence;

            // Update member
            if (cache.GuildMembers.TryGetValue(guildId, userId, out MutableGuildMember mutableMember))
            {
                mutableMember.PartialUpdate(data);

                // Fire event
                OnPresenceUpdated?.Invoke(this, new PresenceEventArgs(shard, guildId, mutableMember.ImmutableEntity, presence));
            }

            // It is technically valid for the member to not exist here, especially if the guild is considered large.
        }
Esempio n. 2
0
 internal PresenceEventArgs(Shard shard, Snowflake guildId, DiscordGuildMember member, DiscordUserPresence presence)
     : base(shard, guildId, member)
 {
     Presence = presence;
 }