void HandleChannelUpdateEvent(DiscordApiData data) { Snowflake id = data.GetSnowflake("id").Value; DiscordChannelType type = (DiscordChannelType)data.GetInteger("type"); Snowflake guildId = data.GetSnowflake("guild_id").Value; DiscordGuildChannel channel = null; if (type == DiscordChannelType.GuildText) { channel = new DiscordGuildTextChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildVoice) { channel = new DiscordGuildVoiceChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildCategory) { channel = new DiscordGuildCategoryChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildNews) { channel = new DiscordGuildNewsChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildStore) { channel = new DiscordGuildStoreChannel(http, data, guildId); } if (channel != null) { cache.GuildChannels[id] = channel; OnGuildChannelUpdated?.Invoke(this, new GuildChannelEventArgs(shard, guildId, channel)); } else { log.LogWarning($"Failed to update channel {id} because the type ({type}) doesn't have an implementation!"); } }
void HandleChannelDeleteEvent(DiscordApiData data) { Snowflake id = data.GetSnowflake("id").Value; DiscordChannelType type = (DiscordChannelType)data.GetInteger("type").Value; if (type == DiscordChannelType.DirectMessage) { // DM channel DiscordDMChannel dm; if (cache.DMChannels.TryRemove(id, out MutableDMChannel mutableDM)) { mutableDM.ClearReferences(); dm = mutableDM.ImmutableEntity; } else { dm = new DiscordDMChannel(http, data); } OnDMChannelRemoved?.Invoke(this, new DMChannelEventArgs(shard, dm)); } else if (type == DiscordChannelType.GuildText || type == DiscordChannelType.GuildVoice || type == DiscordChannelType.GuildCategory || type == DiscordChannelType.GuildNews || type == DiscordChannelType.GuildStore) { // Guild channel Snowflake guildId = data.GetSnowflake("guild_id").Value; DiscordGuildChannel channel; if (type == DiscordChannelType.GuildText) { if (!cache.GuildChannels.TryRemove(id, out channel)) { channel = new DiscordGuildTextChannel(http, data, guildId); } } else if (type == DiscordChannelType.GuildVoice) { if (!cache.GuildChannels.TryRemove(id, out channel)) { channel = new DiscordGuildVoiceChannel(http, data, guildId); } } else if (type == DiscordChannelType.GuildCategory) { if (!cache.GuildChannels.TryRemove(id, out channel)) { channel = new DiscordGuildCategoryChannel(http, data, guildId); } } else if (type == DiscordChannelType.GuildNews) { if (!cache.GuildChannels.TryRemove(id, out channel)) { channel = new DiscordGuildNewsChannel(http, data, guildId); } } else if (type == DiscordChannelType.GuildStore) { if (!cache.GuildChannels.TryRemove(id, out channel)) { channel = new DiscordGuildStoreChannel(http, data, guildId); } } else { throw new NotImplementedException($"Guild channel type \"{type}\" has no implementation!"); } OnGuildChannelRemoved?.Invoke(this, new GuildChannelEventArgs(shard, guildId, channel)); } }
void HandleChannelCreateEvent(DiscordApiData data) { Snowflake id = data.GetSnowflake("id").Value; DiscordChannelType type = (DiscordChannelType)data.GetInteger("type").Value; if (type == DiscordChannelType.DirectMessage) { // DM channel DiscordApiData recipientData = data.GetArray("recipients").First(); Snowflake recipientId = recipientData.GetSnowflake("id").Value; MutableUser recipient; if (!cache.Users.TryGetValue(recipientId, out recipient)) { recipient = new MutableUser(recipientId, false, http); cache.Users[recipientId] = recipient; } recipient.Update(recipientData); MutableDMChannel mutableDMChannel; if (!cache.DMChannels.TryGetValue(id, out mutableDMChannel)) { mutableDMChannel = new MutableDMChannel(id, recipient, http); cache.DMChannels[id] = mutableDMChannel; } OnDMChannelCreated?.Invoke(this, new DMChannelEventArgs(shard, mutableDMChannel.ImmutableEntity)); } else if (type == DiscordChannelType.GuildText || type == DiscordChannelType.GuildVoice || type == DiscordChannelType.GuildCategory || type == DiscordChannelType.GuildNews || type == DiscordChannelType.GuildStore) { // Guild channel Snowflake guildId = data.GetSnowflake("guild_id").Value; DiscordGuildChannel channel; if (type == DiscordChannelType.GuildText) { channel = new DiscordGuildTextChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildVoice) { channel = new DiscordGuildVoiceChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildCategory) { channel = new DiscordGuildCategoryChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildNews) { channel = new DiscordGuildNewsChannel(http, data, guildId); } else if (type == DiscordChannelType.GuildStore) { channel = new DiscordGuildStoreChannel(http, data, guildId); } else { throw new NotImplementedException($"Guild channel type \"{type}\" has no implementation!"); } cache.GuildChannels[id] = channel; OnGuildChannelCreated?.Invoke(this, new GuildChannelEventArgs(shard, guildId, channel)); } }
void HandleGuildCreateEvent(DiscordApiData data) { Snowflake guildId = data.GetSnowflake("id").Value; bool wasUnavailable = !cache.IsGuildAvailable(guildId); // Update guild MutableGuild mutableGuild; if (!cache.Guilds.TryGetValue(guildId, out mutableGuild)) { mutableGuild = new MutableGuild(guildId, http); cache.Guilds[guildId] = mutableGuild; } mutableGuild.Update(data); // Ensure the cache guildId list contains this guild (it uses a hashset so don't worry about duplicates). cache.AddGuildId(guildId); // GUILD_CREATE specifics // Update metadata cache.GuildMetadata[guildId] = new DiscordGuildMetadata(data); // Deserialize members cache.GuildMembers.Clear(guildId); IList <DiscordApiData> membersArray = data.GetArray("members"); for (int i = 0; i < membersArray.Count; i++) { DiscordApiData memberData = membersArray[i]; DiscordApiData userData = memberData.Get("user"); Snowflake userId = userData.GetSnowflake("id").Value; MutableUser user; if (!cache.Users.TryGetValue(userId, out user)) { user = new MutableUser(userId, false, http); cache.Users[userId] = user; } user.Update(userData); MutableGuildMember member; if (!cache.GuildMembers.TryGetValue(guildId, userId, out member)) { member = new MutableGuildMember(user, guildId, http); cache.GuildMembers[guildId, userId] = member; } member.Update(memberData); } // Deserialize channels cache.ClearGuildChannels(guildId); IList <DiscordApiData> channelsArray = data.GetArray("channels"); for (int i = 0; i < channelsArray.Count; i++) { DiscordApiData channelData = channelsArray[i]; DiscordChannelType channelType = (DiscordChannelType)channelData.GetInteger("type"); DiscordGuildChannel channel = null; if (channelType == DiscordChannelType.GuildText) { channel = new DiscordGuildTextChannel(http, channelData, guildId); } else if (channelType == DiscordChannelType.GuildVoice) { channel = new DiscordGuildVoiceChannel(http, channelData, guildId); } else if (channelType == DiscordChannelType.GuildCategory) { channel = new DiscordGuildCategoryChannel(http, channelData, guildId); } else if (channelType == DiscordChannelType.GuildNews) { channel = new DiscordGuildNewsChannel(http, channelData, guildId); } else if (channelType == DiscordChannelType.GuildStore) { channel = new DiscordGuildStoreChannel(http, channelData, guildId); } if (channel != null) { cache.AddGuildChannel(channel); } } // Deserialize voice states cache.GuildVoiceStates.Clear(guildId); IList <DiscordApiData> voiceStatesArray = data.GetArray("voice_states"); for (int i = 0; i < voiceStatesArray.Count; i++) { DiscordVoiceState state = new DiscordVoiceState(guildId, voiceStatesArray[i]); UpdateMemberVoiceState(state); } // Deserialize presences cache.GuildPresences.Clear(guildId); IList <DiscordApiData> presencesArray = data.GetArray("presences"); for (int i = 0; i < presencesArray.Count; i++) { // Presence's in GUILD_CREATE do not contain full user objects, // so don't attempt to update them here. DiscordApiData presenceData = presencesArray[i]; Snowflake userId = presenceData.LocateSnowflake("user.id").Value; cache.GuildPresences[guildId, userId] = new DiscordUserPresence(userId, presenceData); } // Mark the guild as available cache.SetGuildAvailability(guildId, true); // Fire event if (wasUnavailable) { OnGuildAvailable?.Invoke(this, new GuildEventArgs(shard, mutableGuild.ImmutableEntity)); } else { OnGuildCreated?.Invoke(this, new GuildEventArgs(shard, mutableGuild.ImmutableEntity)); } }