public void disconnectfuntion() { Time.timeScale = 1f; Disconnect.SetActive(true); PhotonNetwork.LeaveRoom(); if (disconnect == false) { disconnect = true; Player.isPlayerActive = false; StartCoroutine(DisconnectUI()); } }
public void disconnectfuntion() { Time.timeScale = 1f; Disconnect.SetActive(true); PhotonNetwork.LeaveRoom(); if (disconnect == false) { disconnect = true; Player.isPlayerActive = false; StartCoroutine(DisconnectUI()); } }