Esempio n. 1
0
    void Awake()
    {
        _discosetting   = FindObjectOfType <DiscoSetting>();
        Global.Instance = new Global();



        /* if (_discosetting.IsDisco == true)
         * {
         *   Global.Instance.IsDisco = true;
         *   print("global: " + Global.Instance.IsDisco);
         *   if (Global.Instance.IsDisco)
         *   {
         *       _discosetting.IsDisco = true;
         *       print("the if statement where discosetting.disco =  true returns: " + _discosetting.IsDisco);
         *       Camera.main.gameObject.GetComponent<AudioSource>().clip = FindObjectOfType<DiscoSetting>().DiscoClip;
         *   }
         *
         * }*/

        ScoreMenu = FindObjectOfType <ScoreMenuHandlers>();

        InitialSpeed = Global.Instance.Speed;
    }
Esempio n. 2
0
 private void Play()
 {
     _disSetting = FindObjectOfType <DiscoSetting>();
     SceneManager.LoadScene("PlayScene");
     _disSetting.DiscoTime();
 }