void Awake() { _discosetting = FindObjectOfType <DiscoSetting>(); Global.Instance = new Global(); /* if (_discosetting.IsDisco == true) * { * Global.Instance.IsDisco = true; * print("global: " + Global.Instance.IsDisco); * if (Global.Instance.IsDisco) * { * _discosetting.IsDisco = true; * print("the if statement where discosetting.disco = true returns: " + _discosetting.IsDisco); * Camera.main.gameObject.GetComponent<AudioSource>().clip = FindObjectOfType<DiscoSetting>().DiscoClip; * } * * }*/ ScoreMenu = FindObjectOfType <ScoreMenuHandlers>(); InitialSpeed = Global.Instance.Speed; }
private void Play() { _disSetting = FindObjectOfType <DiscoSetting>(); SceneManager.LoadScene("PlayScene"); _disSetting.DiscoTime(); }