Esempio n. 1
0
 public InitialMapChunk(ref ShockwaveReader input, ChunkHeader header)
     : base(header)
 {
     MemoryMapOffsets = new int[input.ReadBEInt32()];
     for (int i = 0; i < MemoryMapOffsets.Length; i++)
     {
         MemoryMapOffsets[i] = input.ReadBEInt32();
     }
     Version = (DirectorVersion)input.ReadBEInt32();
 }
Esempio n. 2
0
 public InitialMapChunk(ref ShockwaveReader input, ChunkHeader header)
     : base(header)
 {
     MemoryMapOffsets = new int[input.ReadBEInt32()];
     for (int i = 0; i < MemoryMapOffsets.Length; i++)
     {
         MemoryMapOffsets[i] = input.ReadBEInt32();
     }
     Version = (DirectorVersion)input.ReadBEInt32();
     input.ReadBEInt16();
     input.ReadBEInt16(); //TODO: verify, note: what the hell is going on, how I didn't notice these before
     input.ReadBEInt32();
     Remnants.Enqueue(input.ReadBEInt32());
 }