Esempio n. 1
0
 public void DoAction()
 {
     if (im.overlapEcastms.Count != 0)
     {
         if (im.overlapEcastms[0].active == true && !dm.IsPlaying())
         {
             if (im.overlapEcastms[0].eventName == "frontStab")
             {
                 dm.PlayFrontStab("frontStab", this, im.overlapEcastms[0].am);
             }
             else if (im.overlapEcastms[0].eventName == "openBox")
             {
                 if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 30))
                 {
                     im.overlapEcastms[0].active = false;
                     transform.position          = im.overlapEcastms[0].am.transform.position + im.overlapEcastms[0].am.transform.TransformVector(im.overlapEcastms[0].offset);
                     ac.model.transform.LookAt(im.overlapEcastms[0].am.transform, Vector3.up);
                     dm.PlayFrontStab("openBox", this, im.overlapEcastms[0].am);
                 }
             }
             else if (im.overlapEcastms[0].eventName == "leverUp")
             {
                 if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 30))
                 {
                     im.overlapEcastms[0].active = false;
                     transform.position          = im.overlapEcastms[0].am.transform.position + im.overlapEcastms[0].am.transform.TransformVector(im.overlapEcastms[0].offset);
                     ac.model.transform.LookAt(im.overlapEcastms[0].am.transform, Vector3.up);
                     dm.PlayFrontStab("leverUp", this, im.overlapEcastms[0].am);
                 }
             }
         }
     }
 }
Esempio n. 2
0
 public void DoAction()
 {
     if (im.overlapEcastms.Count != 0)
     {
         if (im.overlapEcastms[0].enventName == "StabTimeline")
         {
             if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.ac.model, 15))
             {
                 ac.model.transform.LookAt(im.overlapEcastms[0].am.transform, Vector3.up);
                 transform.position = new Vector3(im.targetTransform.position.x, transform.position.y, im.targetTransform.position.z) + im.targetTransform.forward;
                 dm.PlayFrontStab("StabTimeline", this, im.overlapEcastms[0].am);
             }
         }
     }
 }
Esempio n. 3
0
    private void DoAction()
    {
        if (im.overlapEcastms.Count != 0)
        {
            if (im.overlapEcastms[0].active && !dm.IsPlaying())
            {
                if (im.overlapEcastms[0].eventName == "frontStab")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);
                        dm.PlayFrontStab(this, im.overlapEcastms[0].am);
                    }
                }
                else if (im.overlapEcastms[0].eventName == "openBox")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        //im.overlapEcastms[0].active = false;
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);

                        dm.PlayOpenBox(this, im.overlapEcastms[0].am);
                    }
                }
                else if (im.overlapEcastms[0].eventName == "lever")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        //im.overlapEcastms[0].active = false;
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);

                        dm.PullLever(this, im.overlapEcastms[0].am);
                    }
                }
            }
        }
    }
    public void DoAction()
    {
        if (interactionManager.overlapEcastms.Count != 0)
        {
            var eventObj = interactionManager.overlapEcastms[0];

            if (eventObj.active && !directorManager.IsPlaying)
            {
                if (eventObj.eventName == "frontStab")
                {
                    directorManager.PlayFrontStab(this, eventObj.actorManager);
                }
                else if (eventObj.eventName == "openBox")
                {
                    var target = eventObj.actorManager.transform;

                    if (BattleManager.CheckAnglePlayer(actorController.Model,
                                                       target.gameObject, 15))
                    {
                        eventObj.active    = false;
                        transform.position = target.position
                                             + target.TransformVector(eventObj.offset);
                        actorController.Model.transform.LookAt(target, Vector3.up);
                        directorManager.PlayOpenBox(this, eventObj.actorManager);
                    }
                }
                else if (eventObj.eventName == "leverUp")
                {
                    var target = eventObj.actorManager.transform;

                    if (BattleManager.CheckAnglePlayer(actorController.Model,
                                                       target.gameObject, 15))
                    {
                        eventObj.active    = false;
                        transform.position = target.position
                                             + target.TransformVector(eventObj.offset);
                        actorController.Model.transform.LookAt(target, Vector3.up);
                        directorManager.PlayLeverUp(this, eventObj.actorManager);
                    }
                }
            }
        }
    }