Esempio n. 1
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            protected override void UpdateSprite()
            {
                if (_animation == null)
                {
                    _animation = Animation as IDirectionalAnimation;
                    if (_animation == null)
                    {
                        return;
                    }
                }
                _lastOrientation = _billboard.Orientation;
                var facing = _billboard.Orientation;

                if (_billboard.Facing.RequiresFlipping())
                {
                    facing = _billboard.Orientation.GetFlippedSide();
                    Renderer.Flip(_billboard.Orientation.IsFlipped());
                }
                var animFacing = _animation.GetFacing(facing);

                if (animFacing == null || Animator.FrameIndex >= animFacing.FrameIndices.Length)
                {
                    return;
                }
                var idx = animFacing.FrameIndices[Animator.FrameIndex];

                Renderer.SetSprite(_animation.GetSprite(idx), _animation.NormalMap, _animation.EmissiveMap, _animation.GetSpriteCollider(idx));
            }
Esempio n. 2
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            protected virtual void UpdateSprite()
            {
                if (_directionalAnimation == null)
                {
                    _renderer.SetSprite(
                        _animation.GetSprite(_animator.FrameIndex), _animation.NormalMap, _animation.EmissiveMap,
                        _animation.GetSpriteCollider(_animator.FrameIndex), _animNode.InstancedIndex, _animNode.ForceReverse);
                    return;
                }
                _lastOrientation = _billboard.Orientation;
                var facing = _billboard.Orientation;

                if (_billboard.Facing.RequiresFlipping())
                {
                    facing = _billboard.Orientation.GetFlippedSide();
                    _renderer.Flip(_billboard.Orientation.IsFlipped());
                }
                var animFacing = _directionalAnimation.GetFacing(facing);

                if (animFacing == null || _animator.FrameIndex >= animFacing.FrameIndices.Length)
                {
                    return;
                }
                var idx = animFacing.FrameIndices[_animator.FrameIndex];

                _renderer.SetSprite(_directionalAnimation.GetSprite(idx), _directionalAnimation.NormalMap, _directionalAnimation.EmissiveMap, _directionalAnimation.GetSpriteCollider(idx), _animNode.InstancedIndex, _animNode.ForceReverse);
            }
Esempio n. 3
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        public static bool ValidSide(this SpriteFacing facing, DirectionsEight side)
        {
            if (facing == SpriteFacing.Eightway)
            {
                return(side != DirectionsEight.Top);
            }
            switch (side)
            {
            case DirectionsEight.Front:
            case DirectionsEight.Right:
            case DirectionsEight.Rear:
                return(true);

            case DirectionsEight.Left:
                return(facing == SpriteFacing.Eightway || facing == SpriteFacing.Fourway);
            }
            if (facing == SpriteFacing.EightwayFlipped)
            {
                switch (side)
                {
                case DirectionsEight.FrontRight:
                case DirectionsEight.RearRight:
                    return(true);
                }
            }
            if (facing == SpriteFacing.Eightway)
            {
                return(true);
            }
            return(false);
        }
Esempio n. 4
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        public static void SetCameraPos(Camera camera, DirectionsEight index, float viewOffset, float heightOffset)
        {
            switch (index)
            {
            case DirectionsEight.Top:
                camera.transform.localPosition = new Vector3(0, viewOffset * 0.75f, 0);
                camera.transform.localRotation = Quaternion.Euler(90, 0, 0);
                break;

            default:
            case DirectionsEight.Front:
                camera.transform.localPosition = new Vector3(0, 0, viewOffset);
                camera.transform.localRotation = Quaternion.Euler(0, 180, 0);
                break;

            case DirectionsEight.FrontRight:
                camera.transform.localPosition = new Vector3(
                    viewOffset * HalfSideOffset, 0,
                    viewOffset * HalfSideOffset);
                camera.transform.localRotation = Quaternion.Euler(0, -135, 0);
                break;

            case DirectionsEight.Right:
                camera.transform.localPosition = new Vector3(viewOffset, 0, 0);
                camera.transform.localRotation = Quaternion.Euler(0, -90, 0);
                break;

            case DirectionsEight.RearRight:
                camera.transform.localPosition = new Vector3(
                    viewOffset * HalfSideOffset, 0,
                    -viewOffset * HalfSideOffset);
                camera.transform.localRotation = Quaternion.Euler(0, -45, 0);
                break;

            case DirectionsEight.Rear:
                camera.transform.localPosition = new Vector3(0, 0, -viewOffset);
                camera.transform.localRotation = Quaternion.Euler(0, 0, 0);
                break;

            case DirectionsEight.RearLeft:
                camera.transform.localPosition = new Vector3(
                    -viewOffset * HalfSideOffset, 0,
                    -viewOffset * HalfSideOffset);
                camera.transform.localRotation = Quaternion.Euler(0, 45, 0);
                break;

            case DirectionsEight.Left:
                camera.transform.localPosition = new Vector3(-viewOffset, 0, 0);
                camera.transform.localRotation = Quaternion.Euler(0, 90, 0);
                break;

            case DirectionsEight.FrontLeft:
                camera.transform.localPosition = new Vector3(
                    -viewOffset * HalfSideOffset, 0,
                    viewOffset * HalfSideOffset);
                camera.transform.localRotation = Quaternion.Euler(0, 135, 0);
                break;
            }
            camera.transform.position += new Vector3(0, heightOffset, 0);
        }
        void Update()
        {
            if (!_active)
            {
                return;
            }
            _billboard.Apply(_renderer.transform, _backwards, ref _lastAngleHeight);
            bool inMargin;
            var  orientation = SpriteFacingControl.GetCameraSide(_facing, transform, transform.parent, 5, out inMargin);

            if (_orientation == orientation || (inMargin && (orientation.IsAdjacent(_orientation))))
            {
                return;
            }
            _orientation = orientation;
            var facing = orientation;

            if (_facing.RequiresFlipping())
            {
                facing          = _orientation.GetFlippedSide();
                _renderer.flipX = _orientation.IsFlipped();
            }
            var sprite = _sprite.GetFacingSprite(facing);

            if (sprite != null)
            {
                _renderer.sprite = sprite;
            }
        }
Esempio n. 6
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 public bool CanPass(DirectionsEight dir)
 {
     if (!CanExit(dir))
     {
         return(false);
     }
     return(true);
 }
Esempio n. 7
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 public virtual bool CanExit(DirectionsEight dir)
 {
     if (_neighbors[(int)dir] == null || !_neighbors[(int)dir].Walkable)
     {
         return(false);
     }
     return(true);
 }
Esempio n. 8
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 public virtual bool BlocksVision(DirectionsEight dir)
 {
     if (!CanExit(dir))
     {
         return(true);
     }
     return(false);
 }
Esempio n. 9
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 public DirectionalFrames(DirectionsEight side, int length)
 {
     Side         = side;
     FrameIndices = new int[length];
     for (int i = 0; i < FrameIndices.Length; i++)
     {
         FrameIndices[i] = -1;
     }
 }
Esempio n. 10
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        public bool IsOpen(DirectionsEight dir)
        {
            var door = GetDoor(dir);

            if (door != null && !door.Opened)
            {
                return(false);
            }
            return(_borders[(int)dir] == BlockBorder.None || _borders[(int)dir] == BlockBorder.Impassable);
        }
Esempio n. 11
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        public virtual bool BlocksVision(DirectionsEight dir)
        {
            if (!CanExit(dir))
            {
                return(true);
            }
            var door = GetDoor(dir);

            return(door != null && door.BlocksVision);
        }
Esempio n. 12
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        public virtual bool CanExit(DirectionsEight dir)
        {
            if (_neighbors[(int)dir] == null || !_neighbors[(int)dir].Walkable)
            {
                return(false);
            }
            var door = GetDoor(dir);

            return(door == null || door.Opened);
        }
Esempio n. 13
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        public Sprite GetSpriteFrame(DirectionsEight facing, int frame)
        {
            var frames = GetFacingSprites(facing);

            if (frames != null)
            {
                return(frames[Mathf.Clamp(frame, 0, frames.Length - 1)]);
            }
            return(GetSpriteFrame(frame));
        }
Esempio n. 14
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 private Sprite[] GetFacingSprites(DirectionsEight side)
 {
     for (int i = 0; i < DirectionalFrames.Count; i++)
     {
         if (DirectionalFrames[i].Side == side)
         {
             return(DirectionalFrames[i].Frames);
         }
     }
     return(null);
 }
Esempio n. 15
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        public SavedSpriteCollider GetSpriteCollider(DirectionsEight facing, int spriteIdx)
        {
            var frames = GetFacingIndices(facing);

            if (frames != null)
            {
                var idx = frames[spriteIdx];
                return(Set.Colliders[Mathf.Clamp(idx, 0, Set.Colliders.Length - 1)]);
            }
            return(null);
        }
Esempio n. 16
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        public Sprite GetSprite(DirectionsEight facing, int spriteIdx)
        {
            var frames = GetFacingIndices(facing);

            if (frames != null)
            {
                var idx = frames[spriteIdx];
                return(Set.Sprites[Mathf.Clamp(idx, 0, Set.Sprites.Length - 1)]);
            }
            return(Set.Sprites[spriteIdx]);
        }
Esempio n. 17
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 public static bool IsFlipped(this DirectionsEight facing)
 {
     switch (facing)
     {
     case DirectionsEight.FrontLeft:
     case DirectionsEight.Left:
     case DirectionsEight.RearLeft:
         return(true);
     }
     return(false);
 }
Esempio n. 18
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 public DirectionalFrames GetFacing(DirectionsEight side)
 {
     for (int i = 0; i < DirectionalFrames.Count; i++)
     {
         if (DirectionalFrames[i].Side == side)
         {
             return(DirectionalFrames[i]);
         }
     }
     return(null);
 }
Esempio n. 19
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        private IEnumerator TestAnimationRunnerBounds()
        {
            _spriteAnimator.ResetAnimation(_sprite);
            UpdateSpriteFrame();
            int noCam = 0;

            _spriteCollider = _renderer.GetComponent <SpriteCollider>();
            if (_spriteCollider != null)
            {
                _spriteCollider.OnCreate(null);
            }
            while (_spriteAnimator.Active)
            {
                if (!_looping)
                {
                    break;
                }
                if (Camera.current == null)
                {
                    yield return(null);

                    noCam++;
                    if (noCam > 500)
                    {
                        break;
                    }
                    continue;
                }
                Game.SpriteCamera = Camera.current;
                noCam             = 0;
                var orientation = SpriteFacingControl.GetCameraSide(_facing, transform, transform, 5, out var inMargin);
                _billboard.Apply(_renderer.transform, _backwards, ref _lastAngleHeight);
                if (_spriteAnimator.CheckFrameUpdate())
                {
                    UpdateSpriteFrame();
                }
                else if (_orientation != orientation && (!inMargin || (!orientation.IsAdjacent(_orientation))))
                {
                    _orientation = orientation;
                    UpdateSpriteFrame();
                }
                if (!_spriteAnimator.Active && _looping)
                {
                    _spriteAnimator.ResetAnimation(_sprite);
                }
                if (_spriteCollider != null)
                {
                    _spriteCollider.UpdateCollider();
                }
                yield return(null);
            }
        }
Esempio n. 20
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 public Sprite GetFacingSprite(DirectionsEight side)
 {
     if (Frames == null || Frames.Count == 0)
     {
         return(null);
     }
     for (int i = 0; i < Frames.Count; i++)
     {
         if (Frames[i].Side == side)
         {
             return(Frames[i].Frame);
         }
     }
     return(Frames[0].Frame);
 }
Esempio n. 21
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        public static DirectionsEight GetFlippedSide(this DirectionsEight facing)
        {
            switch (facing)
            {
            case DirectionsEight.FrontLeft:
                return(DirectionsEight.FrontRight);

            case DirectionsEight.Left:
                return(DirectionsEight.Right);

            case DirectionsEight.RearLeft:
                return(DirectionsEight.RearRight);
            }
            return(facing);
        }
Esempio n. 22
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        public bool CanExit(DirectionsEight dir, bool ignoreDoor)
        {
            if (this[dir] == null || !this[dir].Walkable)
            {
                return(false);
            }
            if (!_borders[(int)dir].CanExit())
            {
                return(false);
            }
            if (ignoreDoor)
            {
                return(true);
            }
            var door = GetDoor(dir);

            return(door == null || door.Opened);
        }
Esempio n. 23
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        public void OnSystemUpdate(float dt)
        {
            if (!_active)
            {
                return;
            }
            _billboard.Apply(_renderer.transform, _backwards, ref _lastAngleHeight);
            var orientation = SpriteFacingControl.GetCameraSide(_facing, transform, transform.parent, 5, out var inMargin);

            if (_orientation == orientation || (inMargin && (orientation.IsAdjacent(_orientation))))
            {
                if (_spriteAnimator.CheckFrameUpdate())
                {
                    UpdateSpriteFrame();
                }
                return;
            }
            _orientation = orientation;
            UpdateSpriteFrame();
        }
Esempio n. 24
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 public static void TakePicture(Transform parent, Bounds bounds, DirectionsEight dir, RenderTexture texture)
 {
     Camera.enabled          = true;
     Camera.transform.parent = parent;
     Camera.targetTexture    = texture;
     SpriteFacingControl.SetCameraPos(Camera, dir, main._viewOffset, 0f);
     if (main._debug)
     {
         DebugExtension.DebugArrow(Camera.transform.position, Camera.transform.forward, Color.blue, 5f);
     }
     main.Zoom(bounds);
     main.PositionBottom(parent.position);
     _canvasHackField.SetValue(null, null);
     Camera.Render();
     _canvasHackField.SetValue(null, _canvasHackObject);
     Camera.Render();
     Camera.enabled = false;
     //Camera.targetTexture = null;
     Camera.transform.parent = null;
 }
        void Update()
        {
            if (!_active)
            {
                return;
            }
            if (_spriteAnimator.CheckFrameUpdate())
            {
                UpdateSpriteFrame();
            }
            _billboard.Apply(transform, _backwards);
            bool inMargin;
            var  orientation = SpriteFacingControl.GetCameraSide(_facing, transform, transform.parent, 5, out inMargin);

            if (_orientation == orientation || (inMargin && (orientation.IsAdjacent(_orientation))))
            {
                return;
            }
            _orientation = orientation;
            UpdateSpriteFrame();
        }
Esempio n. 26
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        public Door GetDoor(DirectionsEight dir)
        {
            var door = _doors[(int)dir];

            if (door != null)
            {
                return(door);
            }
            if (!dir.IsCardinal())
            {
                return(null);
            }
            var adjacent = dir.Adjacent();

            for (int i = 0; i < adjacent.Length; i++)
            {
                door = _doors[(int)adjacent[i]];
                if (door != null)
                {
                    return(door);
                }
            }
            return(null);
        }
Esempio n. 27
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 public BaseCell this[DirectionsEight index] {
     get { return(_neighbors[(int)index]); }
     set { _neighbors[(int)index] = value; }
 }
Esempio n. 28
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 public void SetDoor(Door door, DirectionsEight dir)
 {
     _doors[(int)dir] = door;
 }
Esempio n. 29
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 public DirRange(DirectionsEight dir, float min, float max)
 {
     Dir = dir;
     Min = min;
     Max = max;
 }
Esempio n. 30
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 public BlockBorder GetBorder(DirectionsEight dir)
 {
     return(_borders[(int)dir]);
 }