public void ValidateSampleTwoFrom9To6() { var one = new DirectionalNode("1"); var two = new DirectionalNode("2"); var three = new DirectionalNode("3"); var four = new DirectionalNode("4"); var five = new DirectionalNode("5"); var six = new DirectionalNode("6"); var seven = new DirectionalNode("7"); var height = new DirectionalNode("8"); var nine = new DirectionalNode("9"); var ten = new DirectionalNode("10"); one.ConnectTo(two, 10); one.ConnectTo(four, 20); one.ConnectTo(five, 20); one.ConnectTo(six, 5); one.ConnectTo(seven, 15); two.ConnectTo(four, 10); two.ConnectTo(three, 5); three.ConnectTo(four, 5); three.ConnectTo(two, 15); four.ConnectTo(five, 10); five.ConnectTo(six, 5); seven.ConnectTo(six, 10); height.ConnectTo(one, 5); height.ConnectTo(two, 20); height.ConnectTo(seven, 5); nine.ConnectTo(two, 15); nine.ConnectTo(height, 20); nine.ConnectTo(ten, 10); ten.ConnectTo(two, 5); ten.ConnectTo(three, 15); var dijkstra = new Dijkstra.Dijkstra(); var result = dijkstra.FindShortestPath(nine, six); Assert.NotNull(result); Assert.Equal(4, result.Length); }
private void OnTriggerEnter2D(Collider2D other) { DirectionalNode dn = other.GetComponent <DirectionalNode>(); Debug.Log(dn.current); //check direction, default to zero Vector3 dir = Vector3.zero; if (dn.current == "right") { dir = Vector3.back; } else if (dn.current == "left") { dir = Vector3.forward; } transform.Rotate(dir * 90); // back is right, forward is left }
private void OnTriggerEnter2D(Collider2D other) { DirectionalNode dn = other.GetComponent <DirectionalNode>(); //check direction float rot = 0; Vector3 dir = Vector3.zero; if (dn.current == "right") { dir = Vector3.back; rot = 90; } else if (dn.current == "left") { dir = Vector3.forward; rot = 90; } transform.Rotate(dir * rot);//back is right, forward is left }
private void OnTriggerEnter2D(Collider2D other) { // Debug.Log(other.gameObject.name); DirectionalNode dn = other.GetComponent <DirectionalNode>(); Debug.Log(dn.current); //check direction float rot = 0; Vector3 dir = Vector3.zero; if (dn.current == "right") { dir = Vector3.back; rot = 90; } else if (dn.current == "left") { dir = Vector3.forward; rot = 90; } transform.Rotate(dir * rot); }