static public bool freePath(ArrayList list) { bool free = true; for (int i = 0; i < list.Count - 1 && free; i++) { if (!DirectionUtility.freePath((Vector3)list[i], (Vector3)list[i + 1])) { free = false; } } return(free); }
private bool free(ArrayList list) { return(DirectionUtility.freePath(list, transform.localScale.x / 3)); }
private bool free(ArrayList list) { return(DirectionUtility.freePath(list)); }