private int GetShapeAngle() { Direction direction = DirectionHelper.GetDirectionByPosition(instance.Key.Position, instance.MatchablePosition); switch (direction) { case Direction.Up: return(0); case Direction.Right: return(90); case Direction.Down: return(180); case Direction.Left: return(270); default: return(0); } }
public void Move() { ((GemControllerWrapper)instance.Key.tag).MoveTo(DirectionHelper.GetDirectionByPosition(instance.Key.Position, instance.MatchablePosition)); }