void Start() { _renderer = GetComponent <SpriteRenderer>(); _animator = GetComponent <Animator>(); _directionGetter = GetComponent <DirectionGetter2D>(); _movement = GetComponent <PlayerMovement>(); }
void Start() { _animator = GetComponent <Animator>(); _rigidbody = GetComponent <Rigidbody2D>(); _renderer = GetComponent <SpriteRenderer>(); _stateHandler = GetComponent <PlayerStateHandler>(); _directionGetter = GetComponent <DirectionGetter2D>(); }
void Start() { _animator = GetComponent <Animator>(); _stateHandler = GetComponent <PlayerStateHandler>(); _spriteRenderer = GetComponent <SpriteRenderer>(); _directionGetter = GetComponent <DirectionGetter2D>(); _player = GetComponent <PlayerMovement>(); _cachedTransform = transform; }