Esempio n. 1
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 void Start()
 {
     _renderer        = GetComponent <SpriteRenderer>();
     _animator        = GetComponent <Animator>();
     _directionGetter = GetComponent <DirectionGetter2D>();
     _movement        = GetComponent <PlayerMovement>();
 }
Esempio n. 2
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 void Start()
 {
     _animator        = GetComponent <Animator>();
     _rigidbody       = GetComponent <Rigidbody2D>();
     _renderer        = GetComponent <SpriteRenderer>();
     _stateHandler    = GetComponent <PlayerStateHandler>();
     _directionGetter = GetComponent <DirectionGetter2D>();
 }
Esempio n. 3
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 void Start()
 {
     _animator        = GetComponent <Animator>();
     _stateHandler    = GetComponent <PlayerStateHandler>();
     _spriteRenderer  = GetComponent <SpriteRenderer>();
     _directionGetter = GetComponent <DirectionGetter2D>();
     _player          = GetComponent <PlayerMovement>();
     _cachedTransform = transform;
 }