Esempio n. 1
0
    IEnumerator Rexar(int Layer, Collider2D other)
    {
        B1.SetActive(true);
        Tr1.position = Pos1;
        B1.layer     = Layer;
        B1.GetComponent <Ball> ().Direction = Direction1;

        B2.SetActive(true);
        Tr2.position = Pos2;
        B2.layer     = Layer;
        B2.GetComponent <Ball> ().Direction = Direction2;
        //Rb2 = other.GetComponent<Rigidbody2D> ();
        B3.SetActive(true);
        Tr3.position = Pos3;
        B3.layer     = Layer;
        B3.GetComponent <Ball> ().Direction = Direction2;

        B4.SetActive(true);
        Tr4.position = Pos4;
        B4.layer     = Layer;
        B4.GetComponent <Ball> ().Direction = Direction2;

        yield return(new WaitForSeconds(0.1f));

        if (isChange)
        {
            if (Layer.Equals(8))
            {
                //Debug.Log ("AAA");
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(0.0f, 0.0f, 0.0f, 1.0f);
                }
            }
            else if (Layer.Equals(9))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(230 / 255f, 0.0f, 18 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(10))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(0.0f, 153 / 255f, 68 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(11))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(249 / 255f, 230 / 255f, 47 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(12))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(0.0f, 71 / 255f, 157 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(13))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(228 / 255f, 0.0f, 180 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(14))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(0.0f, 160 / 255f, 233 / 255f, 1.0f);
                }
            }
            else if (Layer.Equals(15))
            {
                for (int i = 0; i < 4; i++)
                {
                    Change [i].color = new Color(1.0f, 1.0f, 1.0f, 1.0f);
                }
            }
        }

        Rb1.Sleep();
        B1.GetComponent <TrailRenderer> ().time = Mathf.Infinity;
        Rb2.Sleep();
        B2.GetComponent <TrailRenderer> ().time = Mathf.Infinity;
        Rb3.Sleep();
        B3.GetComponent <TrailRenderer> ().time = Mathf.Infinity;
        Rb4.Sleep();
        B4.GetComponent <TrailRenderer> ().time = Mathf.Infinity;
        Tr1.position = Pos1;
        Tr2.position = Pos2;
        Tr3.position = Pos3;
        Tr4.position = Pos4;


        if (Direction1.Equals(1))
        {
            Rb1.AddForce(V * new Vector2(200.0f, 0.0f));
        }
        if (Direction1.Equals(2))
        {
            Rb1.AddForce(V * new Vector2(0.0f, 200.0f));
        }
        if (Direction1.Equals(3))
        {
            Rb1.AddForce(V * new Vector2(-200.0f, 0.0f));
        }
        if (Direction1.Equals(4))
        {
            Rb1.AddForce(V * new Vector2(0.0f, -200.0f));
        }
        if (Direction1.Equals(8))
        {
            Rb1.AddForce(V * new Vector2(141.42f, -141.42f));
        }
        if (Direction1.Equals(7))
        {
            Rb1.AddForce(V * new Vector2(-141.42f, -141.42f));
        }
        if (Direction1.Equals(6))
        {
            Rb1.AddForce(V * new Vector2(-141.42f, 141.42f));
        }
        if (Direction1.Equals(5))
        {
            Rb1.AddForce(V * new Vector2(141.42f, 141.42f));
        }
        if (Direction1.Equals(9))
        {
            Rb1.AddForce(V * new Vector2(178.9869f, 89.24f));
        }
        if (Direction1.Equals(10))
        {
            Rb1.AddForce(V * new Vector2(-178.9869f, 89.24f));
        }
        if (Direction1.Equals(11))
        {
            Rb1.AddForce(V * new Vector2(-178.9869f, -89.24f));
        }
        if (Direction1.Equals(12))
        {
            Rb1.AddForce(V * new Vector2(178.9869f, -89.24f));
        }
        if (Direction1.Equals(13))
        {
            Rb1.AddForce(V * new Vector2(89.24f, 178.9869f));
            Tr1.position = Pos1;
        }
        if (Direction1.Equals(14))
        {
            Rb1.AddForce(V * new Vector2(-89.24f, 178.9869f));
            Tr1.position = Pos1;
        }
        if (Direction1.Equals(15))
        {
            Rb1.AddForce(V * new Vector2(-89.24f, -178.9869f));
            Tr1.position = Pos1;
        }
        if (Direction1.Equals(16))
        {
            Rb1.AddForce(V * new Vector2(89.24f, -178.9869f));
            Tr1.position = Pos1;
        }



        if (Direction2.Equals(1))
        {
            Rb2.AddForce(V * new Vector2(200.0f, 0.0f));
        }
        if (Direction2.Equals(2))
        {
            Rb2.AddForce(V * new Vector2(0.0f, 200.0f));
        }
        if (Direction2.Equals(3))
        {
            Rb2.AddForce(V * new Vector2(-200.0f, 0.0f));
        }
        if (Direction2.Equals(4))
        {
            Rb2.AddForce(V * new Vector2(0.0f, -200.0f));
        }
        if (Direction2.Equals(6))
        {
            Rb2.AddForce(V * new Vector2(141.42f, -141.42f));
        }
        if (Direction2.Equals(7))
        {
            Rb2.AddForce(V * new Vector2(-141.42f, -141.42f));
        }
        if (Direction2.Equals(8))
        {
            Rb2.AddForce(V * new Vector2(-141.42f, 141.42f));
        }
        if (Direction2.Equals(5))
        {
            Rb2.AddForce(V * new Vector2(141.42f, 141.42f));
        }
        if (Direction2.Equals(9))
        {
            Rb2.AddForce(V * new Vector2(178.9869f, 89.24f));
        }
        if (Direction2.Equals(10))
        {
            Rb2.AddForce(V * new Vector2(-178.9869f, 89.24f));
        }
        if (Direction2.Equals(11))
        {
            Rb2.AddForce(V * new Vector2(-178.9869f, -89.24f));
        }
        if (Direction2.Equals(12))
        {
            Rb2.AddForce(V * new Vector2(178.9869f, -89.24f));
        }
        if (Direction2.Equals(13))
        {
            Rb2.AddForce(V * new Vector2(89.24f, 178.9869f));
            Tr2.position = Pos2;
        }
        if (Direction2.Equals(14))
        {
            Rb2.AddForce(V * new Vector2(-89.24f, 178.9869f));
            Tr2.position = Pos2;
        }
        if (Direction2.Equals(15))
        {
            Rb2.AddForce(V * new Vector2(-89.24f, -178.9869f));
            Tr2.position = Pos2;
        }
        if (Direction2.Equals(16))
        {
            Rb2.AddForce(V * new Vector2(89.24f, -178.9869f));
            Tr2.position = Pos2;
        }


        if (Direction3.Equals(1))
        {
            Rb3.AddForce(V * new Vector2(200.0f, 0.0f));
        }
        if (Direction3.Equals(2))
        {
            Rb3.AddForce(V * new Vector2(0.0f, 200.0f));
        }
        if (Direction3.Equals(3))
        {
            Rb3.AddForce(V * new Vector2(-200.0f, 0.0f));
        }
        if (Direction3.Equals(4))
        {
            Rb3.AddForce(V * new Vector2(0.0f, -200.0f));
        }
        if (Direction3.Equals(6))
        {
            Rb3.AddForce(V * new Vector2(141.42f, -141.42f));
        }
        if (Direction3.Equals(7))
        {
            Rb3.AddForce(V * new Vector2(-141.42f, -141.42f));
        }
        if (Direction3.Equals(8))
        {
            Rb3.AddForce(V * new Vector2(-141.42f, 141.42f));
        }
        if (Direction3.Equals(5))
        {
            Rb3.AddForce(V * new Vector2(141.42f, 141.42f));
        }
        if (Direction3.Equals(9))
        {
            Rb1.AddForce(V * new Vector2(178.9869f, 89.24f));
        }
        if (Direction3.Equals(10))
        {
            Rb3.AddForce(V * new Vector2(-178.9869f, 89.24f));
        }
        if (Direction3.Equals(11))
        {
            Rb3.AddForce(V * new Vector2(-178.9869f, -89.24f));
        }
        if (Direction3.Equals(12))
        {
            Rb3.AddForce(V * new Vector2(178.9869f, -89.24f));
        }
        if (Direction3.Equals(13))
        {
            Rb3.AddForce(V * new Vector2(89.24f, 178.9869f));
            Tr3.position = Pos3;
        }
        if (Direction3.Equals(14))
        {
            Rb3.AddForce(V * new Vector2(-89.24f, 178.9869f));
            Tr3.position = Pos3;
        }
        if (Direction3.Equals(15))
        {
            Rb3.AddForce(V * new Vector2(-89.24f, -178.9869f));
            Tr3.position = Pos3;
        }
        if (Direction3.Equals(16))
        {
            Rb3.AddForce(V * new Vector2(89.24f, -178.9869f));
            Tr3.position = Pos3;
        }


        if (Direction4.Equals(1))
        {
            Rb4.AddForce(V * new Vector2(200.0f, 0.0f));
        }
        if (Direction4.Equals(2))
        {
            Rb4.AddForce(V * new Vector2(0.0f, 200.0f));
        }
        if (Direction4.Equals(3))
        {
            Rb4.AddForce(V * new Vector2(-200.0f, 0.0f));
        }
        if (Direction4.Equals(4))
        {
            Rb4.AddForce(V * new Vector2(0.0f, -200.0f));
        }
        if (Direction4.Equals(6))
        {
            Rb4.AddForce(V * new Vector2(141.42f, -141.42f));
        }
        if (Direction4.Equals(7))
        {
            Rb4.AddForce(V * new Vector2(-141.42f, -141.42f));
        }
        if (Direction4.Equals(8))
        {
            Rb4.AddForce(V * new Vector2(-141.42f, 141.42f));
        }
        if (Direction4.Equals(5))
        {
            Rb4.AddForce(V * new Vector2(141.42f, 141.42f));
        }
        if (Direction4.Equals(9))
        {
            Rb4.AddForce(V * new Vector2(178.9869f, 89.24f));
        }
        if (Direction4.Equals(10))
        {
            Rb4.AddForce(V * new Vector2(-178.9869f, 89.24f));
        }
        if (Direction4.Equals(11))
        {
            Rb4.AddForce(V * new Vector2(-178.9869f, -89.24f));
        }
        if (Direction4.Equals(12))
        {
            Rb4.AddForce(V * new Vector2(178.9869f, -89.24f));
        }
        if (Direction4.Equals(13))
        {
            Rb4.AddForce(V * new Vector2(89.24f, 178.9869f));
            Tr4.position = Pos4;
        }
        if (Direction4.Equals(14))
        {
            Rb4.AddForce(V * new Vector2(-89.24f, 178.9869f));
            Tr4.position = Pos4;
        }
        if (Direction4.Equals(15))
        {
            Rb4.AddForce(V * new Vector2(-89.24f, -178.9869f));
            Tr4.position = Pos4;
        }
        if (Direction4.Equals(16))
        {
            Rb4.AddForce(V * new Vector2(89.24f, -178.9869f));
            Tr4.position = Pos4;
        }
        B1.GetComponent <Ball> ().Direction = Direction1;
        B2.GetComponent <Ball> ().Direction = Direction2;
        B3.GetComponent <Ball> ().Direction = Direction3;
        B4.GetComponent <Ball> ().Direction = Direction4;
        other.GetComponent <Rigidbody2D>().Sleep();
    }