Esempio n. 1
0
        /// <summary>
        /// Calculates the weight for a part of the tour including the turns at first and last position.
        /// </summary>
        /// <param name="part">The part to calculate for.</param>
        /// <param name="timeBefore">The time when arriving at the first customer, excluding the turn at that first customer.</param>
        public int TimeAndViolationsForPart(IEnumerable <int> part, float timeBefore, out float time, out float waitTime, out float violatedTime, ref bool[] validFlags)
        {
            var times         = this.Times;
            var windows       = this.Windows;
            var turnPenalties = this.TurnPenalties;

            time         = timeBefore;
            violatedTime = 0f;
            waitTime     = 0f;

            var violated     = 0;
            var previousFrom = int.MaxValue;

            foreach (var directedId in part)
            {
                // extract turns and stuff from directed id.
                int arrivalId, departureId, id, turn;
                DirectedHelper.ExtractAll(directedId, out arrivalId, out departureId, out id, out turn);

                // add the weight from the previous customer to the current one.
                var turnPenalty = 0f;
                if (previousFrom != int.MaxValue)
                { // there is a previous, add the travel time.
                    time = time + times[previousFrom][arrivalId];

                    // and keep the turn penalty.
                    turnPenalty += turnPenalties[turn];
                }
                else
                { // first customer.
                    // add turn penalty at first customer.
                    time += turnPenalties[DirectedHelper.ExtractTurn(directedId)];
                }

                // check the windows (before turn-penalties).
                var window = windows[id];
                validFlags[id] = true;
                if (window.Max < (time + waitTime))
                { // ok, unfeasible.
                    violatedTime  += (time + waitTime) - window.Max;
                    validFlags[id] = false;
                    violated++;
                }
                if (window.Min > (time + waitTime))
                { // wait here!
                    waitTime += (window.Min - (time + waitTime));
                }

                // add the turn penalty.
                time += turnPenalty;

                previousFrom = departureId;
            }

            time = time - timeBefore; // correct the time again, the time returned is the time of only this part.

            return(violated);
        }
Esempio n. 2
0
        /// <summary>
        /// Calculates total time and violations if the given id was moved after 'before'. Assumes the tour is closed.
        /// </summary>
        public int TimeAndViolations(IEnumerable <int> tour, out float time, out float waitTime, out float violatedTime, ref bool[] validFlags)
        {
            var times         = this.Times;
            var windows       = this.Windows;
            var turnPenalties = this.TurnPenalties;

            time         = 0f;
            violatedTime = 0f;
            waitTime     = 0f;

            var violated     = 0;
            var previousFrom = int.MaxValue;
            var firstTo      = int.MaxValue;
            var first        = Constants.NOT_SET;

            foreach (var directedId in tour)
            {
                if (first == Constants.NOT_SET)
                {
                    first = directedId;
                }

                // extract turns and stuff from directed id.
                int arrivalId, departureId, id, turn;
                DirectedHelper.ExtractAll(directedId, out arrivalId, out departureId, out id, out turn);

                // add the weight from the previous customer to the current one.
                var turnPenalty = 0f;
                if (previousFrom != int.MaxValue)
                { // there is a previous, add the travel time.
                    time = time + times[previousFrom][arrivalId];

                    // and keep the turn penalty.
                    turnPenalty += turnPenalties[turn];
                }
                else
                { // first customer.
                    firstTo = arrivalId;
                }

                // check the windows (before turn-penalties).
                var window = windows[id];
                validFlags[id] = true;
                if (window.Max < (time + waitTime))
                { // ok, unfeasible.
                    violatedTime  += (time + waitTime) - window.Max;
                    validFlags[id] = false;
                    violated++;
                }
                if (window.Min > (time + waitTime))
                { // wait here!
                    waitTime += (window.Min - (time + waitTime));
                }

                // add the turn penalty.
                time += turnPenalty;

                previousFrom = departureId;
            }

            // add the weight between last and first.
            if (previousFrom != int.MaxValue)
            {
                time = time + times[previousFrom][firstTo];

                // add turn penalty at first customer.
                time += turnPenalties[DirectedHelper.ExtractTurn(first)];
            }

            return(violated);
        }