Esempio n. 1
0
        /// <summary>
        /// Renders your user contents to the screen.
        /// Before running this, make sure that <see cref="Direct2DRenderMethod"/> is assigned.
        /// </summary>
        public void DirectXRender()
        {
            lock (RenderLock)
            {
                // If the window/surface we are rendering on is correctly set up and ready.
                if (Direct2DSetupComplete)
                {
                    // Begin Drawing!
                    Direct2DWindowTarget.BeginDraw();

                    // Clear everything drawn previously.
                    ClearScreen(0, 0, 0, 0);

                    // Call our own rendering methods assigned to the delegate.
                    Direct2DRenderMethod?.Invoke(Direct2DWindowTarget);

                    // Run any of our own assigned code to be run after rendering occurs... safely
                    try { Direct2DOnframeDelegate?.Invoke(); }
                    catch (Exception ex)
                    {
                        Bindings.PrintWarning?.Invoke("[libReloaded] Exception thrown in user code ran on Window " +
                                                      "overlay frame render, let the mod/application developer know he screwed up | " + ex.Message);
                    }

                    // End Drawing
                    Direct2DWindowTarget.EndDraw();
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Draws over the entire form/window with RGBA(0,0,0,0).
        /// This clears the entire screen of any previously drawn graphics.
        /// </summary>
        public void DirectXClearScreen()
        {
            lock (RenderLock)
            {
                // If the window/surface we are rendering on is correctly set up and ready.
                if (Direct2DSetupComplete)
                {
                    // Begin Drawing!
                    Direct2DWindowTarget.BeginDraw();

                    // Clears everything drawn previously.
                    ClearScreen(0, 0, 0, 0);

                    // End Drawing!
                    Direct2DWindowTarget.EndDraw();
                }
            }
        }