Esempio n. 1
0
        public ParticleSystem(float duration, float partiDuration, Vector2 basePos,
                              Texture2D tex, Vector2 texOrigin, Nullable <Rectangle> sourceRect, float layerDepth,
                              CreateSumFunc createSumFunc, PosGroupFunc posGroupFunc, DirGroupFunc dirGroupFunc,
                              RadiusGroupFunc radiusGroupFunc, ColorGroupFunc colorGroupFunc)
        {
            this.tex             = tex;
            this.texOrigin       = texOrigin;
            this.sourceRect      = sourceRect;
            this.layerDepth      = layerDepth;
            this.createSumFunc   = createSumFunc;
            this.posGroupFunc    = posGroupFunc;
            this.dirGroupFunc    = dirGroupFunc;
            this.radiusGroupFunc = radiusGroupFunc;
            this.colorGroupFunc  = colorGroupFunc;

            this.duration  = duration;
            this.partiDura = partiDuration;
            this.basePos   = basePos;

            this.particles = new List <Particle>();
        }
Esempio n. 2
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        public ParticleSystem( float duration, float partiDuration, Vector2 basePos,
            Texture2D tex, Vector2 texOrigin, Nullable<Rectangle> sourceRect, float layerDepth,
            CreateSumFunc createSumFunc, PosGroupFunc posGroupFunc, DirGroupFunc dirGroupFunc,
            RadiusGroupFunc radiusGroupFunc, ColorGroupFunc colorGroupFunc )
        {
            this.tex = tex;
            this.texOrigin = texOrigin;
            this.sourceRect = sourceRect;
            this.layerDepth = layerDepth;
            this.createSumFunc = createSumFunc;
            this.posGroupFunc = posGroupFunc;
            this.dirGroupFunc = dirGroupFunc;
            this.radiusGroupFunc = radiusGroupFunc;
            this.colorGroupFunc = colorGroupFunc;

            this.duration = duration;
            this.partiDura = partiDuration;
            this.basePos = basePos;

            this.particles = new List<Particle>();

        }