Esempio n. 1
0
        private static void Main()
        {
            // reading of channels tree from file:
            var channelsTree = CgInteraction.ReadChannelsTreeFromCg(Dir.Data("channels.cg"));

            // calculating stats:
            var floodMap   = GrdInteraction.ReadGridMapFromGrd(Dir.Data("only_territory_flood_frequency0.grd"));
            var typeUseMap = GrdInteraction.ReadGridMapFromGrd(Dir.Data("TypeUseWithNonCadastr.grd"));
            var hozValues  = new HashSet <double> {
                37, 38, 39, 43, 44, 45
            };
            var socValues = new HashSet <double> {
                58, 61, 63, 66, 171, 186, 195, 203, 207
            };
            var nonCadastrId = 8888d;
            var r            = 10;
            var stats        = StatsAggregation.GetStats(channelsTree, floodMap, typeUseMap, hozValues, socValues, nonCadastrId, r);


            /* Usage of donors-acceptors algorithm */

            // read flood series for Q=23 and t=[20, 39]:
            var floodSeries = GrdInteraction.ReadFloodSeriesFromZip(Dir.Data("flood/23.zip"), 20, 39);

            // read eco targets map
            var ecoTargetMap = GrdInteraction.ReadGridMapFromGrd(Dir.Data("frequencies/add_frequency_from_0,65_to_0,85.grd"));

            // initialization of algo:
            var donorsAcceptors = new DonorsAcceptors(
                DonorsAcceptors.RatingStrategy.TargetCount, channelsTree, ecoTargetMap, floodSeries);

            // on each iteration call method Run with CofinanceInfo:
            var cofinanceInfo = new CofinanceInfo(0, null);
            var projectPlan   = donorsAcceptors.Run(cofinanceInfo);
        }
Esempio n. 2
0
        static void Main(string[] args)
        {
            var channels = CgInteraction.ReadChannelsTreeFromCg(Dir.Data("channels_all.cg"));

            RestoreHoles(channels);
            RestoreChildren(channels);
            CheckChannels(channels);
            CgInteraction.WriteChannelsTreeToCg(Dir.Data("channels.cg"), channels);
            BinarizeChannels(channels);
            var bitmap = Drawing.DrawBitmap(944, 944, g =>
            {
                Drawing.DrawChannels(g, channels.GetAllChannels(), new SolidBrush(Color.Black), true);
            });

            bitmap.Save(Dir.Data("restoration_debug.png"));
            Console.WriteLine(channels.GetAllChannels().Count());
            CgInteraction.WriteChannelsTreeToCg(Dir.Data("channels_binarized.cg"), channels);
        }