Esempio n. 1
0
    void WalkThrough(Collision2D col)
    {
        //Physics.IgnoreCollision(gameObject.collider, )
        EnemyController eCol = col.gameObject.GetComponent <EnemyController>();

        //print("Attempting to walkthrough: collided with: " + eCol.attributes.toString());
        if (attributes.name == "dio" && attributes.isEnraged)
        {
            DioController dioC = gameObject.GetComponent <DioController>();
            dioC.EatFriend(col.gameObject);
            //Physics2D.IgnoreLayerCollision(attributes.layerNum, eCol.attributes.layerNum, false);
            return;
        }
        else
        {
            Physics2D.IgnoreLayerCollision(attributes.layerNum, eCol.attributes.layerNum, true);
        }
    }
Esempio n. 2
0
 void Awake()
 {
     this.sharedInstance = this;
 }