Esempio n. 1
0
 //Setup for dinsoaur adds a first batch of dinosaurs to the list and spawns them all at once
 public void Setup()
 {
     Dinosaurs = Resources.LoadAll("Prefabs/Dinosaurs");
     for (int i = 0; i < (maxDinos - 1); i++)
     {
         DinosaurScript dinosaur = NewCustomer(i * 2).GetComponent <DinosaurScript>();
         Dinos.Add(dinosaur);
         dinosaur.startSequence();
     }
 }
Esempio n. 2
0
 //Checks if either the player or the dino have left the collision circle and nulls dino
 private void OnTriggerExit(Collider other)
 {
     if (other.gameObject.layer == 13)
     {
         dino        = null;
         dinoPresent = false;
     }
     if (other.gameObject.layer == 8)
     {
         playerPresent = false;
     }
 }
Esempio n. 3
0
 //Checks if either the player or the dino have entered the collision circle and assigns dino to the colliding dino
 private void OnTriggerEnter(Collider other)
 {
     if (other.gameObject.layer == 13)
     {
         dino        = other.gameObject.GetComponent <DinosaurScript>();
         dinoPresent = true;
     }
     if (other.gameObject.layer == 8)
     {
         playerPresent = true;
     }
 }
Esempio n. 4
0
    //Destroys the Dino that requests so, also deletes it from the list and spawns a new customer
    public void DestroyDino(DinosaurScript dino)
    {
        Debug.Log("22");
        Dinos.Remove(dino);
        Destroy(dino.gameObject);
        GameObject Dinosaur = NewCustomer(Dinos.Count);

        if (Dinosaur != null)
        {
            DinosaurScript dinoScript = Dinosaur.GetComponent <DinosaurScript>();
            Dinos.Add(dinoScript);
            dinoScript.startSequence();
        }
    }
Esempio n. 5
0
    // ============================================== public funtion ============================================

    // 새로운 공룡을 추가
    public void AddDino(DinosaurScript dino)
    {
        dinosaurs.Add(dino);
    }