public void DinoSaved() { DinoClaw_LevelManager.IncreaseScore(); totalSavedDinosInLevel++; savedDinosText.text = totalSavedDinosInLevel.ToString(); GameOverCheck(); }
void Start() { isDinoSafe = false; isDed = false; levelmanager = GameObject.Find("ScriptObject").GetComponent <DinoClaw_LevelManager>(); }