private void initLight() { Light.Clear(); DinamicLight dl = new DinamicLight( new Point3(200, 200, 100), new Vector3(1, 1, -8).normalize(), Color.FromArgb(255, 245, 195), .8f, LightSource.FieldForm.UNIFORM); dl.AddBehavior( () => { Vector3 tmp = dl.Direction; tmp.RotateByY((float)(Math.PI / 720f)); dl.Direction = tmp.normalize(); }, 100); /* * dl.AddBehavior( * () => * { * Point3 tmp = dl.Location; * tmp.Z--; * dl.Location = tmp; * }, 20);*/ LightSource ls = new LightSource( new Point3(200, 200, 25), new Vector3(0, 0, -1).normalize(), Color.FromArgb(120, 125, 250), .2f, LightSource.FieldForm.UNIFORM); Light.AddSources(dl, ls); }
public void Stop() { if (sources != null) { sources.ForEach( (LightSource source) => { if (source is DinamicLight) { DinamicLight dl = (DinamicLight)source; dl.Runnable = false; } }); } }
public void Start() { if (sources != null) { sources.ForEach( (LightSource source) => { if (source is DinamicLight) { DinamicLight dl = (DinamicLight)source; dl.Start(); } }); } }