Esempio n. 1
0
    override public void WorkUpdate()
    {
        if (workplace == null)
        {
            StopWork(true);
            return;
        }
        var strlist = workplace.GetStructuresList();

        if (strlist == null)
        {
            if (diggingMission)
            {
                colony.RemoveWorksite(this);
                DigSite ds = new DigSite(workplace, true, 0);
                TransferWorkers(this, ds);
                if (showOnGUI)
                {
                    ds.ShowOnGUI(); showOnGUI = false;
                }
                StopWork(true);
            }
            else
            {
                StopWork(true);
            }
            return;
        }
        else
        {
            workSpeed = colony.workspeed * workersCount * GameConstants.CLEARING_SPEED;
            workflow += workSpeed;
            colony.gears_coefficient -= gearsDamage * workSpeed;
            Structure s          = strlist[0];
            float     workGained = 0;
            if (s.ID == Structure.PLANT_ID)
            {
                workGained = s.hp;
                (s as Plant).Harvest(false);
            }
            else
            {
                HarvestableResource hr = s as HarvestableResource;
                if (hr != null)
                {
                    workGained = hr.resourceCount;
                    hr.Harvest();
                }
                else
                {
                    s.ApplyDamage(workflow);
                    workGained = workflow;
                }
            }
            workflow   -= workGained;
            actionLabel = Localization.GetActionLabel(LocalizationActionLabels.CleanInProgress) + " (" + Localization.GetPhrase(LocalizedPhrase.ObjectsLeft) + " :" + strlist.Count.ToString() + ")";
        }
    }
Esempio n. 2
0
 public void PourInCube()
 {
     if (chosenCube == null || chosenCube.excavatingStatus == 0)
     {
         return;
     }
     else
     {
         DigSite ds = chosenCube.gameObject.AddComponent <DigSite>();
         ds.Set(chosenCube, false);
         ds.ShowOnGUI();
     }
 }
 private void INLINE_FinishWorkSequence()
 {
     if (diggingMission)
     {
         colony.RemoveWorksite(this);
         DigSite ds = new DigSite(workplace, true, 0);
         TransferWorkers(this, ds);
         if (showOnGUI)
         {
             ds.ShowOnGUI(); showOnGUI = false;
         }
         StopWork(true);
     }
     else
     {
         StopWork(true);
     }
 }
Esempio n. 4
0
 public void DigCube()
 {
     if (chosenCube == null)
     {
         return;
     }
     else
     {
         if (faceIndex == 4)
         {
             SurfaceBlock sb = chosenCube.myChunk.GetBlock(chosenCube.pos.x, chosenCube.pos.y + 1, chosenCube.pos.z) as SurfaceBlock;
             if (sb == null)
             {
                 DigSite ds = chosenCube.gameObject.AddComponent <DigSite>();
                 ds.Set(chosenCube, true);
                 workingObserver = ds.ShowOnGUI(); // вообще они должны сами в конце цепочки устанавливать здесь workingObserver, не?
             }
             else
             {
                 CleanSite cs = chosenCube.gameObject.AddComponent <CleanSite>();
                 cs.Set(sb, true);
                 workingObserver = cs.ShowOnGUI();
             }
         }
         else
         {
             if (faceIndex < 4)
             {
                 TunnelBuildingSite tbs = chosenCube.gameObject.AddComponent <TunnelBuildingSite>();
                 tbs.Set(chosenCube);
                 tbs.CreateSign(faceIndex);
                 workingObserver = tbs.ShowOnGUI();
             }
         }
     }
 }
Esempio n. 5
0
    // public const int MAX_WORKERS = 32

    override public void WorkUpdate()
    {
        if (workObject == null)
        {
            StopWork();
            return;
        }
        if (workObject.surfaceObjects.Count == 0)
        {
            Chunk ch = workObject.myChunk;
            destroyed = true; // чтобы скрипт игнорировал StopWork при удалении блока
            if (workObject.type != BlockType.Cave)
            {
                ch.DeleteBlock(workObject.pos);
            }
            else
            {
                (workObject as CaveBlock).DestroySurface();
            }
            destroyed = false; // включаем обратно, чтобы удаление прошло нормально

            int x = workObject.pos.x, y = workObject.pos.y, z = workObject.pos.z;
            workObject = null;

            if (diggingMission)
            {
                Block basement = ch.GetBlock(x, y - 1, z);
                if (basement == null || basement.type != BlockType.Cube)
                {
                    StopWork();
                }
                else
                {
                    DigSite ds = basement.gameObject.AddComponent <DigSite>();
                    TransferWorkers(this, ds);
                    ds.Set(basement as CubeBlock, true);
                    if (showOnGUI)
                    {
                        ds.ShowOnGUI(); showOnGUI = false;
                    }
                    StopWork();
                }
            }
            return;
        }
        else
        {
            workflow += workSpeed;
            Structure s          = workObject.surfaceObjects[0];
            float     workGained = 0;
            if (s.id == Structure.PLANT_ID)
            {
                workGained = s.hp;
                (s as Plant).Harvest();
            }
            else
            {
                HarvestableResource hr = s as HarvestableResource;
                if (hr != null)
                {
                    workGained = hr.resourceCount;
                    hr.Harvest();
                }
                else
                {
                    s.ApplyDamage(workflow);
                    workGained = workflow;
                }
            }
            workflow   -= workGained;
            actionLabel = Localization.GetActionLabel(LocalizationActionLabels.CleanInProgress) + " (" + workObject.surfaceObjects.Count.ToString() + ' ' + Localization.GetPhrase(LocalizedPhrase.ObjectsLeft) + ")";
        }
    }