// Start is called before the first frame update void Start() { rand = new System.Random(); DifficultySetting = DificultyEnum.Low; XAxisValue = -0.41f; EquationBlocks = new List <GameObject>(); SphereForward = RightHandSphere.transform.TransformDirection(Vector3.forward); touchDistance = 0.005f; IsQuestionEmpty = true; AntiBlockTextValue = AntiText.GetComponent <TextMeshProUGUI>(); TimeValue = GameObject.Find("TimeValue"); TimeValuePro = TimeValue.GetComponent <TextMeshProUGUI>(); BlocksMadeValue = GameObject.Find("AntValue"); BlocksMadeValuePro = BlocksMadeValue.GetComponent <TextMeshProUGUI>(); MistakesValue = GameObject.Find("MistakesValue"); MistakesValuePro = MistakesValue.GetComponent <TextMeshProUGUI>(); CorrectValue = GameObject.Find("CorrectValue"); CorrectValuePro = CorrectValue.GetComponent <TextMeshProUGUI>(); //RandomProblem(DifficultySetting); }
private void RandomProblem(DificultyEnum dificulty) { float xaxit = 0; int mathsymbolcap = 0; int maxcoefficientcap = 0; int maxsolveforvariablecap = 0; if (dificulty == DificultyEnum.Low) { mathsymbolcap = 2; maxcoefficientcap = 9; maxsolveforvariablecap = 3; // Create the first block which will be just a variable x,y,z //Set the first block as a symbol according to enum SolveForVariables sfv = new SolveForVariables(); MathSymbolVarEnum sym = new MathSymbolVarEnum(); EndOfEquation end = new EndOfEquation(); GenerateBlock(sfv, maxsolveforvariablecap, 0, 0.0f, EquationBlockPrefab, EquationContainer); //Create a second block and have a math symbol like + or - GenerateBlock(sym, mathsymbolcap, 0, 0.11f, EquationBlockPrefab, EquationContainer); //Create constant on its own GenerateBlock(null, mathsymbolcap, 0, 0.11f, EquationBlockPrefab, EquationContainer); //add equal sign for end of equation GenerateBlock(end, 1, 0, 0.18f, EquationBlockPrefab, EquationContainer); GenerateBlock(null, mathsymbolcap, 0, 0.18f, EquationBlockPrefab, EquationContainer); UpdateGoalText(SolveForBoard); EquationBlocks[EquationBlocks.Count - 1].GetComponent <EQCscript>().isSolutionBlock = true; } else if (dificulty == DificultyEnum.Medium) { } else if (dificulty == DificultyEnum.Hard) { } else { Debug.Log("Difficulty not set"); } }