Esempio n. 1
0
    // Use this for initialization
    protected override void Start()
    {
        audioSource = GetComponent <AudioSource>();
        CurrentXP   = DifficultyController.GetCurrentXP();



        waypoints = new List <Transform>();
        GameObject[] wayPointObjects = GameObject.FindGameObjectsWithTag("Waypoint");
        foreach (GameObject obj in wayPointObjects)
        {
            Transform wp = obj.transform;
            waypoints.Add(wp);
        }
        //print(waypoints.Count);
        InvokeRepeating("IncrementXP", 0, 1);

        nearestWaypoint = closestWaypoint();
        //print(nearestWaypoint.ToString());
        moveDirection = ChooseMoveDirection();
        base.Start();
        levelText = canvas.transform.GetChild(0).GetComponent <Text>();
    }