// Use this for initialization void Start() { LookLeft = true; Dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (Dif.difficulty) { case 0: Life = 120; break; case 1: Life = 150; break; case 2: Life = 180; break; } Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName == "Level3") { SoundManager.instance.Stop(SoundID.LEVEL3); SoundManager.instance.Play(SoundID.FINALBOSS, true, 0.3f); } Idle = true; }
// Use this for initialization void Start() { dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (dif.difficulty) { case 0: Life = 20; break; case 1: Life = 30; timer = 4; break; case 2: Life = 50; timer = 2; break; } colliderManager = GetComponent <ColliderManager>(); target = GameObject.Find("Hero"); CanGetDamaged = true; electrified = false; Dying = false; DamageFlinch = false; Blocking = false; Walking = false; LookLeft = true; Attack = false; render = GetComponent <SpriteRenderer>(); colliderManager.ActiveCollider("StabLeft", false); }
// Use this for initialization void Start() { dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (dif.difficulty) { case 0: Life = 16; break; case 1: Life = 24; maxTimer = 3; break; case 2: Life = 32; maxTimer = 1; break; } timer = maxTimer; CanGetDamaged = true; target = GameObject.Find("Hero"); Flying = true; Shield = this.gameObject.transform.GetChild(0).gameObject; }
// Use this for initialization void Start() { dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (dif.difficulty) { case 0: Life = 3; break; case 1: Life = 5; break; case 2: Life = 7; break; } if (dif.difficulty == 1) { timer = 5; } else if (dif.difficulty == 2) { timer = 3; } Dying = false; Walking = false; Blocking = false; DamageFlinch = false; IsGrounded = false; Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName == "Level") { SoundManager.instance.Stop(SoundID.LEVEL1); SoundManager.instance.Play(SoundID.BOSS, true, 0.3f); } }
// Use this for initialization void Start() { Dif = GameObject.Find("DifficultyChecker").GetComponent <DifficultyCheck>(); switch (Dif.difficulty) { case 0: Life = 80; break; case 1: Life = 100; break; case 2: Life = 120; break; } LookLeft = true; Idle = true; Dashing = false; Dying = false; Blocking = false; DamageFlinch = false; Jumping = false; CanGetDamaged = true; Submerged = false; Scene currentScene = SceneManager.GetActiveScene(); string sceneName = currentScene.name; if (sceneName == "Level2") { SoundManager.instance.Stop(SoundID.LEVEL2); SoundManager.instance.Play(SoundID.BOSS, true, 0.3f); } }