public void should_not_return_unique_ids() { ClassWithId object1 = new BuilderWithId().build(); DifferentClassWithId object2 = new DifferentBuilderWithId().build(); object1.Id.Should().Be(object2.Id); }
public void should_be_thread_safe() { int numberOfTasks = 8; Barrier barrier = new Barrier(numberOfTasks); List <Task> builderTasks = new List <Task>(); for (int j = 0; j < numberOfTasks; j++) { builderTasks.Add(new Task(() => { barrier.SignalAndWait(); var builder1 = new BuilderWithId(); var builder2 = new DifferentBuilderWithId(); })); } builderTasks.ForEach(x => x.Start()); builderTasks.ForEach(x => x.Wait()); }