Esempio n. 1
0
    private void FixedUpdate()
    {
        if (moving == true)
        {
            return;
        }
        else
        {
            animator.SetInteger("dir", 0);
        }

        //Get input from the input manager, round it to an integer and store in horizontal to set x axis move direction
        int horizontal = (int)Input.GetAxisRaw("Horizontal");



        //Get input from the input manager, round it to an integer and store in vertical to set y axis move direction
        int vertical = (int)Input.GetAxisRaw("Vertical");



        //Check if moving horizontally, if so set vertical to zero.
        if (horizontal != 0)
        {
            vertical = 0;
        }

        //Check if we have a non-zero value for horizontal or vertical
        if (horizontal != 0 || vertical != 0)
        {
            //Call AttemptMove passing in the generic parameter Wall, since that is what Player may interact with if they encounter one (by attacking it)
            //Pass in horizontal and vertical as parameters to specify the direction to move Player in.
            moving = true;

            attackbox.GetComponent <BoxCollider2D>().enabled = false;
            if (AttemptMove <Wall>(horizontal, vertical))
            {
                if (horizontal > 0)
                {
                    die.Rrotate();
                    animator.SetInteger("dir", 2);
                }
                else if (horizontal < 0)
                {
                    die.Lrotate();
                    animator.SetInteger("dir", 1);
                }
                else if (vertical > 0)
                {
                    die.Urotate();
                    animator.SetInteger("dir", 3);
                }
                else if (vertical < 0)
                {
                    die.Drotate();
                    animator.SetInteger("dir", 4);
                }
            }
            attackbox.GetComponent <BoxCollider2D>().enabled = true;
            if (horizontal > 0)
            {
                dir = Facing.right;
            }
            else if (horizontal < 0)
            {
                dir = Facing.left;
            }
            else if (vertical > 0)
            {
                dir = Facing.north;
            }
            else if (vertical < 0)
            {
                dir = Facing.south;
            }
        }
    }