private static DictionaryLocaleSpeechStore SetupLanguageResources() { // Creates the locale speech store for each supported languages. var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Welcome to the skill {0}!", [LanguageKeys.WelcomeReprompt] = "You can ask help if you need instructions on how to interact with the skill", [LanguageKeys.Response] = "This is just a sample answer", [LanguageKeys.Cancel] = "Canceling...", [LanguageKeys.Help] = "Help...", [LanguageKeys.Stop] = "Bye bye!", [LanguageKeys.Error] = "I'm sorry, there was an unexpected error. Please, try again later.", [LanguageKeys.Quota] = "You have {0} GB left." }); store.AddLanguage("it", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Benvenuto nella skill {0}!", [LanguageKeys.WelcomeReprompt] = "Se vuoi informazioni sulle mie funzionalità, prova a chiedermi aiuto", [LanguageKeys.Response] = "Questa è solo una risposta di prova", [LanguageKeys.Cancel] = "Sto annullando...", [LanguageKeys.Help] = "Aiuto...", [LanguageKeys.Stop] = "A presto!", [LanguageKeys.Error] = "Mi dispiace, si è verificato un errore imprevisto. Per favore, riprova di nuovo in seguito.", [LanguageKeys.Quota] = "Hai a disposizione ancora {0} GB." }); return(store); }
internal DictionaryLocaleSpeechStore SetupLanguageResources() { // Creates the locale speech store for each supported languages. var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Welcome to the skill!", [LanguageKeys.WelcomeReprompt] = "You can ask help if you need instructions on how to interact with the skill", [LanguageKeys.Response] = "This is just a sample answer", [LanguageKeys.Cancel] = "Canceling...", [LanguageKeys.Help] = "Help...", [LanguageKeys.Stop] = "Bye bye!", [LanguageKeys.Error] = "I'm sorry, there was an unexpected error. Please, try again later.", [LanguageKeys.Translate] = "Some tweets are written in other languages, ¿do you want me to translate them?", [LanguageKeys.TranslateReprompt] = "¿do you want me to translate them?" }); store.AddLanguage("es", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Bienvenido a la Skill de Power Twitter!", [LanguageKeys.WelcomeReprompt] = "Si tiene alguna duda, por favor, diga ayuda", [LanguageKeys.Cancel] = "Vale, cancelo", [LanguageKeys.Help] = "Puedo decirte los tweets que marcaste como favorito en twitter, di: lee mis favoritos en inglés", [LanguageKeys.Stop] = "Adiós!", [LanguageKeys.Error] = "Mis disculpas, ha habido un error inesperado. Por favor, prueba de nuevo más tarde.", [LanguageKeys.Translate] = "Algunos de los tweets están en otros idiomas, ¿quieres que los traduzca?", [LanguageKeys.TranslateReprompt] = "¿quieres que los traduzca?" }); return(store); }
public static ILocaleSpeech SetupLanguages(SkillRequest skillRequest) { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { { "Welcome", "Welcome to the AppConsult skill!" }, { "LastPosts", "The title of the last article is {0}" }, { "Cancel", "I'm cancelling the request..." }, { "Help", "You can ask me, for example, which is the last article." }, { "Stop", "Goodbye!" } }); store.AddLanguage("it", new Dictionary <string, object> { { "Welcome", "Benvenuti in Windows AppConsult!" }, { "LastPosts", "Il titolo dell'ultimo articolo è {0}" }, { "Cancel", "Sto annullando la richiesta..." }, { "Help", "Puoi chiedermi, ad esempio, qual è l'ultimo articolo. " }, { "Stop", "Alla prossima!" } }); var localeSpeechFactory = new LocaleSpeechFactory(store); var locale = localeSpeechFactory.Create(skillRequest); return(locale); }
public static ILocaleSpeech SetupLanguages(SkillRequest skillRequest) { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { { "WELCOME", "Welcome to the my demo skill" }, { "THANK_YOU_INTENT", "You are welcome!" }, { "GENERATE_NUMBER", "The next random number is {0}" }, { "AMAZON.HelpIntent", "Ask me to generate a random number" }, { "AMAZON.CancelIntent", "I'm stopping the request" }, { "AMAZON.StopIntent", "Bye bye" } }); store.AddLanguage("it", new Dictionary <string, object> { { "WELCOME", "Benvenuto nello skill di prova" }, { "THANK_YOU_INTENT", "Prego" }, { "GENERATE_NUMBER", "Il prossimo numero random è {0}" }, { "AMAZON.HelpIntent", "Puoi chiedermi di generarti un numero random" }, { "AMAZON.CancelIntent", "Sto interrompendo la richiesta" }, { "AMAZON.StopIntent", "Ciao e grazie" } }); var localeSpeechFactory = new LocaleSpeechFactory(store); var locale = localeSpeechFactory.Create(skillRequest); return(locale); }
private static DictionaryLocaleSpeechStore SetupLanguageResources() { // Creates the locale speech store for each supported languages. var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Hello {0}, welcome to roll the solid!", [LanguageKeys.WelcomeReprompt] = "You can ask help if you need instructions on how to interact with the skill", [LanguageKeys.Response] = "I rolled a {0} faces dice: {1}", [LanguageKeys.Cancel] = "Canceling...", [LanguageKeys.Help] = "You can ask to me to roll a dice with a given number of faces", [LanguageKeys.Stop] = "Bye bye!", [LanguageKeys.Error] = "I'm sorry, there was an unexpected error. Please, try again later." }); store.AddLanguage("it", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Ciao {0}, benvenuto in tira il solido!", [LanguageKeys.WelcomeReprompt] = "Se vuoi informazioni sulle mie funzionalità, prova a chiedermi aiuto", [LanguageKeys.Response] = "Ho lanciato un dado con {0} facce: {1}", [LanguageKeys.Cancel] = "Sto annullando...", [LanguageKeys.Help] = "Mi puoi chiedere di tirare un dado con un numero qualsiasi di facce", [LanguageKeys.Stop] = "A presto!", [LanguageKeys.Error] = "Mi dispiace, si è verificato un errore imprevisto. Per favore, riprova di nuovo in seguito." }); return(store); }
private static DictionaryLocaleSpeechStore SetupLanguageResources() { // Creates the locale speech store for each supported languages. var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Your welcome message", [LanguageKeys.Response] = "Your custom response", [LanguageKeys.Cancel] = "Canceling...", [LanguageKeys.Help] = "Help...", [LanguageKeys.Stop] = "Bye bye...", [LanguageKeys.Error] = "I'm sorry, there was an unexpected error. Please, try again later." }); store.AddLanguage("it", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Il tuo messaggio di benvenuto", [LanguageKeys.Response] = "La tua risposta", [LanguageKeys.Cancel] = "Sto annullando...", [LanguageKeys.Help] = "Aiuto...", [LanguageKeys.Stop] = "A presto...", [LanguageKeys.Error] = "Mi dispiace, si è verificato un errore imprevisto. Per favore, riprova di nuovo in seguito." }); return(store); }
public static DictionaryLocaleSpeechStore SetupLanguageResources() { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage(EN_US.Language, EN_US.GetLanguage()); store.AddLanguage(PT_BR.Language, PT_BR.GetLanguage()); return(store); }
public async Task MissingKeyThrowsException() { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("fr", new Dictionary <string, object> { }); await Assert.ThrowsAsync <KeyNotFoundException>(() => store.Get("fr", "test", null)); }
public async Task KeyWithParamsGeneratesSpeech() { var testText = "yes - a {0} test"; var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("fr", new Dictionary <string, object> { { "test", testText } }); var result = await store.Get("fr", "test", new object[] { "simple" }); Assert.IsType <PlainTextOutputSpeech>(result); Assert.Equal("yes - a simple test", ((PlainTextOutputSpeech)result).Text); }
public static ILocaleSpeech SetupLanguages(SkillRequest skillRequest) { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { { "Welcome", "Welcome to the Sample skill!" }, { "Stop", "Goodbye!" } }); var localeSpeechFactory = new LocaleSpeechFactory(store); var locale = localeSpeechFactory.Create(skillRequest); return(locale); }
public static ILocaleSpeech SetupLanguages(SkillRequest skillRequest) { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { { "Welcome", "Welcome to the NetCoreConf skill! I'm sorry to inform you that Carlos does not speak catalan" }, { "event", "OK I'm sending the event to Event Grid" }, { "Cancel", "I'm cancelling the request..." }, { "Help", "Sorry you are on your own." }, { "Stop", "Bye!" } }); var localeSpeechFactory = new LocaleSpeechFactory(store); var locale = localeSpeechFactory.Create(skillRequest); return(locale); }
public static ILocaleSpeech SetupLanguages(SkillRequest skillRequest) { var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { { "Welcome", "Welcome to the Alimentatech skill! I'm sorry to inform you that I will not be paying for the beers after the event" }, { "carlos", "Wait. I'm getting his bitcoin balance.... Hmmmmmm Carlos you should pay at least for your beers!!!" }, { "event", "OK I'm sending the event to Event Grid" }, { "Cancel", "I'm cancelling the request..." }, { "Help", "Sorry you are on your own." }, { "Stop", "Bye!" } }); var localeSpeechFactory = new LocaleSpeechFactory(store); var locale = localeSpeechFactory.Create(skillRequest); return(locale); }
private static DictionaryLocaleSpeechStore SetupLanguageResources() { // Creates the locale speech store for each supported languages. var store = new DictionaryLocaleSpeechStore(); store.AddLanguage("en", new Dictionary <string, object> { [LanguageKeys.Welcome] = "Welcome to the skill!", [LanguageKeys.WelcomeReprompt] = "You can ask help if you need instructions on how to interact with the skill", [LanguageKeys.Response] = "This is just a sample answer", [LanguageKeys.Cancel] = "Canceling...", [LanguageKeys.Help] = "Help...", [LanguageKeys.Stop] = "Bye bye!", [LanguageKeys.Error] = "I'm sorry, there was an unexpected error. Please, try again later.", [LanguageKeys.StartGame] = "Lets play the game! Join everyone into the game and say lets play the game!", [LanguageKeys.AddPlayer] = "New player added. Add another?" }); return(store); }