public void if_Roll_One() { var theDice = new Dices.Dice(); theDice.RollOne(); theDice.result.Should().Be(1); }
public void Taken_off() { var theDice = new Dices.Dice(); theDice.TakeOff(); theDice.result.Should().Be(0); }
public void if_Roll_Dice() { var theDice = new Dices.Dice(); theDice.Roll(); theDice.result.Should().BeLessThan(7); }
public void Can_Create_Dice() { var theDice = new Dices.Dice(); theDice.result.Should().Be(1); }