public void DiceRollTest() { // Declare var pool = new DicePool(); pool.AddDie(DiceType.Ability); pool.AddDie(DiceType.Boost); pool.AddDie(DiceType.Challenge); pool.AddDie(DiceType.Difficulty); pool.AddDie(DiceType.Force); pool.AddDie(DiceType.Proficiency); pool.AddDie(DiceType.Setback); // Setup var result = pool.Roll(); foreach (var res in result.Keys) { Console.WriteLine($"{res} : {result[res]}"); } // Assert Assert.AreEqual(8, result.Count); Assert.AreEqual(7, pool.Pool.Count); }
public void TestMethod1() { var testPool = new DicePool(); testPool.AddDie(new SuccessTestDie()); var result = testPool.Roll(); Assert.AreEqual("1 success ", result); }
public virtual bool Roll(int modifier = 0) { DicePool rollDicePool = new DicePool(3); int roll = rollDicePool.Roll(); var required = RollRequired(modifier); if (roll <= required) { return(true); } else { return(false); } }
public ActionResult Do(IDiceBag bag, ICharacter source) { if (bag == null) { throw new ArgumentNullException("bag"); } if (source == null) { throw new ArgumentNullException("source"); } var times = 0; AttributesUsed.ForEach(x => times += source.Attributes[x]); SkillsUsed.ForEach(x => times += source.Skills[x]); var pool = new DicePool(bag, times); var results = (Limit == LimitType.None) ? pool.Roll() : pool.Roll(source.Attributes.LimitValue(Limit)); var rollNotation = buildNotation(source); return(new ActionResult(rollNotation, results)); }
public virtual bool RollAgainst(int number1, int number2) { int success = 11 + number1 - (number2); DicePool rollDicePool = new DicePool(3); int roll = rollDicePool.Roll(); if (roll <= success) { return(true); } else { return(false); } }
public void Valid() { // arrange const int seed = 1234; const int _numberOfDice = 3; var bag = new DiceBag(seed); var actual = new DicePool(bag, _numberOfDice); var expected = new DicePoolResults(new List <int> { 2, 5, 2 }); // act var results = actual.Roll(); // assert Assert.AreEqual(expected.RollResults.Count, results.RollResults.Count); for (int i = 0; i < results.RollResults.Count; i++) { Assert.AreEqual(expected.RollResults[i], results.RollResults[i]); } }
public void BoostDieTest() { // Declare var pool = new DicePool(); pool.AddDie(DiceType.Boost); // Setup var results = pool.Roll(); foreach (var res in results.Keys) { Console.WriteLine($"{res} : {results[res]}"); } // Assert Assert.IsTrue(results[ResultTypes.DarkPoint] == 0); Assert.IsTrue(results[ResultTypes.Dispair] == 0); Assert.IsTrue(results[ResultTypes.Failure] == 0); Assert.IsTrue(results[ResultTypes.LightPoint] == 0); Assert.IsTrue(results[ResultTypes.Threat] == 0); Assert.IsTrue(results[ResultTypes.Triumph] == 0); }