// Use this for initialization void Start() { doubleCounter = 0; player1 = GameObject.FindWithTag("Player1").GetComponent <Player>(); player2 = GameObject.FindWithTag("Player2").GetComponent <Player>(); diceText = GameObject.FindObjectOfType <DiceNumberTextScript>(); ft = GameObject.FindObjectOfType <FollowTokens>(); }
// Use this for initialization void Start() { rb = GetComponent <Rigidbody> (); rollingDice2 = GameObject.FindObjectOfType <DiceCheckZoneScript2>(); diceText = GameObject.FindObjectOfType <DiceNumberTextScript>(); Player1Dice2 = GameObject.FindWithTag("Player1").GetComponent <Player>(); Player2Dice2 = GameObject.FindWithTag("Player2").GetComponent <Player>(); camEv = GameObject.FindObjectOfType <CamEvent>(); }
// Use this for initialization void Start() { player_dice = GameObject.FindObjectOfType <DiceNumberTextScript>(); fp = GameObject.FindObjectOfType <FreeParking>(); cam = GameObject.FindObjectOfType <CamEvent>(); TargetPosition = this.transform.position; CurrentPosition = StartPosition; isDoneRolling1 = false; isDoneRolling2 = false; salary = 1500; count = 1; MoveQueueIndex = 9999; float SmoothTime = 0.05f; }