Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     doubleCounter = 0;
     player1       = GameObject.FindWithTag("Player1").GetComponent <Player>();
     player2       = GameObject.FindWithTag("Player2").GetComponent <Player>();
     diceText      = GameObject.FindObjectOfType <DiceNumberTextScript>();
     ft            = GameObject.FindObjectOfType <FollowTokens>();
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     rb           = GetComponent <Rigidbody> ();
     rollingDice2 = GameObject.FindObjectOfType <DiceCheckZoneScript2>();
     diceText     = GameObject.FindObjectOfType <DiceNumberTextScript>();
     Player1Dice2 = GameObject.FindWithTag("Player1").GetComponent <Player>();
     Player2Dice2 = GameObject.FindWithTag("Player2").GetComponent <Player>();
     camEv        = GameObject.FindObjectOfType <CamEvent>();
 }
Esempio n. 3
0
 // Use this for initialization
 void Start()
 {
     player_dice     = GameObject.FindObjectOfType <DiceNumberTextScript>();
     fp              = GameObject.FindObjectOfType <FreeParking>();
     cam             = GameObject.FindObjectOfType <CamEvent>();
     TargetPosition  = this.transform.position;
     CurrentPosition = StartPosition;
     isDoneRolling1  = false;
     isDoneRolling2  = false;
     salary          = 1500;
     count           = 1;
     MoveQueueIndex  = 9999;
     float SmoothTime = 0.05f;
 }