Esempio n. 1
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        public void ShouldKeepFirstDie()
        {
            var die1 = new Mock <Die>();
            var die2 = new Mock <Die>();

            Dice sut = new DiceImplemented(die1.Object, die2.Object, die2.Object, die2.Object, die2.Object);

            sut.KeepDie(DiceList.Die1);
            sut.Throw();

            die1.Verify(die => die.Throw(), Times.Never());
            die2.Verify(die => die.Throw(), Times.AtLeastOnce());
        }
Esempio n. 2
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        public void ShouldKeepMultipleDice()
        {
            var keep1 = new Mock <Die>();
            var keep2 = new Mock <Die>();
            var die   = new Mock <Die>();

            Dice sut = new DiceImplemented(keep1.Object, die.Object, keep2.Object, die.Object, die.Object);

            sut.KeepDie(DiceList.Die1);
            sut.KeepDie(DiceList.Die3);
            sut.Throw();
            keep1.Verify(d => d.Throw(), Times.Never());
            keep2.Verify(d => d.Throw(), Times.Never());
            die.Verify(d => d.Throw(), Times.AtLeastOnce());
        }
Esempio n. 3
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        public void ShouldNotBeEffectedOfKeepingDieMultipleTimes()
        {
            var die  = new Mock <Die>();
            var keep = new Mock <Die>();

            Dice sut = new DiceImplemented(die.Object, die.Object, keep.Object, die.Object, die.Object);

            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);
            sut.KeepDie(DiceList.Die3);

            sut.Throw();
            keep.Verify(d => d.Throw(), Times.Never());
            die.Verify(d => d.Throw(), Times.Once());
        }
Esempio n. 4
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        public void ShouldThrowAllDice()
        {
            var die1 = new Mock <Die>();
            var die2 = new Mock <Die>();
            var die3 = new Mock <Die>();
            var die4 = new Mock <Die>();
            var die5 = new Mock <Die>();

            Dice sut = new DiceImplemented(die1.Object, die2.Object, die3.Object, die4.Object, die5.Object);

            sut.Throw();

            die1.Verify(die => die.Throw(), Times.Once());
            die2.Verify(die => die.Throw(), Times.Once());
            die3.Verify(die => die.Throw(), Times.Once());
            die4.Verify(die => die.Throw(), Times.Once());
            die5.Verify(die => die.Throw(), Times.Once());
        }