Esempio n. 1
0
        public DiceFront Get()
        {
            var map = new DemoMap("map1");

            var dice = new DiceDto();

            return(new DiceFront(dice.RollDice()));
        }
Esempio n. 2
0
        public void StartSinglePlayer(DiceDto dice, GameCharacter singleGaChar, MapSection[][] map, List <Character> characters, StringBuilder sb, int roomId, Game game)
        {
            bool hasReachedFinalSpot = false;

            var playerInTurn = 1;

            while (!hasReachedFinalSpot)
            {
                if (singleGaChar.Character == characters[playerInTurn - 1])
                {
                    Console.WriteLine($"Type R in order to roll the dice!");
                    var input = Console.ReadLine();
                    while (input != "R")
                    {
                        Console.WriteLine("Invalid input, please try again:");
                        input = Console.ReadLine();
                    }
                }

                var diceResult = dice.RollDice();

                var character = characters[playerInTurn - 1];
                var chNum     = context.GameCharacters.FirstOrDefault(c => c.CharacterId == character.Id && c.GameId == roomId)
                                .MapSectionNumber;
                var chNewPos  = chNum + diceResult;
                var charMoved = false;

                for (int i = 0; i < map.Length; i++)
                {
                    for (int j = 0; j < map[i].Length; j++)
                    {
                        if (map[i][j].Number == chNewPos)
                        {
                            if (i == map.Length - 1 && j == map[i].Length - 1)
                            {
                                sb.AppendLine($"{character.Name} wins the game by reaching the final first!");

                                //add money, xp and winrate for winner


                                AddWinnerStats(roomId, character.Id, game);
                                AddGamesPlayedForPlayers(roomId);
                                UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, map[i][j].Number, roomId);

                                hasReachedFinalSpot = true;
                                charMoved           = true;
                                break;
                            }

                            var positionNumber = map[i][j].Number;
                            UpdateCharacterPositionInDb(character, map[i][j].X, map[i][j].Y, positionNumber, roomId);
                            Console.WriteLine($"{character.Name} successfully moved to square number {chNewPos}");
                            //TODO - add clauses to check if it is a special square and what actions should
                            //be taken in that case
                            try
                            {
                                CheckIfSpecialSquare(map, i, j, positionNumber, character, roomId);
                            }
                            catch (Exception ex)
                            {
                                Console.WriteLine(ex.Message);
                            }
                            if (context.GameCharacters.SingleOrDefault(ch => ch.CharacterId == character.Id && ch.GameId == roomId).SpellsId.Any())
                            {
                                Console.WriteLine("You can make an atack now. If you want to attack press spacebar, if you want to continue without attacking press any key");
                                var keyboardInput = new KeyboardInput();
                                if (singleGaChar.Character != character)
                                {
                                    AttackACharacter characterAttack = new AttackACharacter(context, map, roomId, character.Id);
                                    bool             isInGame        = true;
                                    while (isInGame)
                                    {
                                        try
                                        {
                                            characterAttack.SinglePlayerAttack(numberGenerator);
                                            isInGame = false;
                                        }
                                        catch (Exception ex)
                                        {
                                            if (ex.Message == "Sorry, there ain't any characters in your range...")
                                            {
                                                Console.WriteLine(ex.Message);
                                                break;
                                            }
                                            Console.WriteLine($"Well, you didn't pay much attention, didn't you? Try again now...");
                                        }
                                    }
                                }
                                else
                                {
                                    if (keyboardInput.ReadInput())
                                    {
                                        AttackACharacter characterAttack = new AttackACharacter(context, map, roomId, character.Id);
                                        bool             isInGame        = true;
                                        while (isInGame)
                                        {
                                            try
                                            {
                                                characterAttack.Attack();
                                                isInGame = false;
                                            }
                                            catch (Exception ex)
                                            {
                                                if (ex.Message == "Sorry, there ain't any characters in your range...")
                                                {
                                                    Console.WriteLine(ex.Message);
                                                    break;
                                                }
                                                Console.WriteLine($"Well, you didn't pay much attention, didn't you? Try again now...");
                                            }
                                        }
                                    }
                                }
                            }
                            charMoved = true;
                        }
                        else if (chNewPos > map[map.Length - 1][map[0].Length - 1].Number)
                        {
                            Console.WriteLine("Better luck next time, you can't go further than the final :)");
                            charMoved = true;
                            break;
                        }
                    }

                    if (charMoved)
                    {
                        break;
                    }
                }

                if (playerInTurn != characters.Count)
                {
                    playerInTurn++;
                }
                else
                {
                    playerInTurn = 1;
                }
            }
        }