/// <summary> /// Allows the game component to perform any initialization it needs to before starting /// to run. This is where it can query for any required services and load content. /// </summary> public override void Initialize() { _depthStencilState = new DepthStencilState { DepthBufferEnable = true, DepthBufferWriteEnable = true }; camera = new Camera(Game, new Vector3(0, 0, 100), new Vector3(0, 0, 0)); camera.Initialize(); _diceAnimation = new DiceAnimation(new Vector3(-30, 0, 0), new Vector3(30, 0, 0), 0, MathHelper.TwoPi, 0.1f, 0.1f, true, new TimeSpan(0, 0, 0, 5)); base.Initialize(); }
// Use this for initialization void Start () { diceCon = GetComponent<DiceAnimation>(); }