Esempio n. 1
0
 private void OnValidate()
 {
     ds = new DiamondSquare(size, roughness);
     testingTextures = new Texture2D(ds.GetSize(), ds.GetSize(), TextureFormat.ARGB32, false);
     for (int i = 0; i < ds.GetSize(); i++)
     {
         for (int j = 0; j < ds.GetSize(); j++)
         {
             testingTextures.SetPixel(j, i, new Color(ds.Get(j, i) * 255, ds.Get(j, i), ds.Get(j, i), 1));
         }
     }
 }
Esempio n. 2
0
    public void Tests()
    {
        DiamondSquare ds        = new DiamondSquare(9, 2);
        int           pixelGapX = Mathf.RoundToInt(ds.GetSize() / Mathf.Sqrt(vertices.Length));
        int           pixelGapY = Mathf.RoundToInt(ds.GetSize() / Mathf.Sqrt(vertices.Length));
        int           y         = 0;

        for (var i = 0; i < vertices.Length; i++)
        {
            vertices[i] *= ds.Get(Mathf.RoundToInt(i - (y * Mathf.Sqrt(vertices.Length))) * pixelGapX, y * pixelGapY);
            if (i - (y * Mathf.Sqrt(vertices.Length)) >= Mathf.Sqrt(vertices.Length))
            {
                y += 1;
            }
        }
    }