public void addTextbox(string s, bool full = false) { DialogueSubunit ne = new DialogueSubunit(); ne.text = s; ne.isFullScreen = full; elements.Add(ne); }
public void parseNextElement() { if (finished || currentElement >= elements.Count) { closeSequence(); } else { if (currentTB) { GameObject.Destroy(currentTB.gameObject); FrozenCharacters = currentTB.FrozenCharacters; } DialogueSubunit ne = elements [currentElement]; currentTB = TextboxManager.addTextbox(ne.text, Speaker, ne.isFullScreen); currentTB.MasterSequence = this; currentTB.FrozenCharacters = FrozenCharacters; currentElement += 1; } }