public void StartDialogue(DialogueScriptable dialogue)
 {
     FindObjectOfType <SwitchOnOff>().TurnOn();
     this.dialogue     = dialogue;
     nameText.text     = this.dialogue.lines[0].character.name;
     dialogueText.text = dialogue.lines[0].text;
     this.choice       = dialogue.choice;
     choiceButtons     = new Button[choice.choices.Length];
 }
Esempio n. 2
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 public void ChangeNPC(Sprite image, DialogueScriptable dialogue)
 {
     this.image.sprite = image;
     this.dialogue     = dialogue;
 }