public void StartDialogue(DialogueScriptable dialogue) { FindObjectOfType <SwitchOnOff>().TurnOn(); this.dialogue = dialogue; nameText.text = this.dialogue.lines[0].character.name; dialogueText.text = dialogue.lines[0].text; this.choice = dialogue.choice; choiceButtons = new Button[choice.choices.Length]; }
public void ChangeNPC(Sprite image, DialogueScriptable dialogue) { this.image.sprite = image; this.dialogue = dialogue; }