Esempio n. 1
0
    // Start is called before the first frame update
    void Start()
    {
        Debug.Log(
            "StartHits"
            );
        dialogue = this.GetComponent <DialogueScript>();
        dialogue.ChangeLine("hits");
        dialogue.StartWriting();
        time = maxTime;
        type = MissionType.Hits;

        ball          = GameObject.Find("ball");
        timeText      = GameObject.Find("Time").GetComponent <TMPro.TextMeshProUGUI>();
        countdownText = GameObject.Find("Countdown");
        countdownText.GetComponent <TMPro.TextMeshProUGUI>().text = "";
        hitsCount = GameObject.Find("HitsCount").GetComponent <TMPro.TextMeshProUGUI>();

        hitsCount.enabled = true;

        missionLabel      = GameObject.Find("MissionLabel").GetComponent <TMPro.TextMeshProUGUI>();
        missionLabel.text = "HITS";

        ball.GetComponent <BallController>().ChangeToHits();
        maxTime = 30f;
    }
Esempio n. 2
0
    // Update is called once per frame
    void Update()
    {
        if (started)
        {
            time          -= Time.deltaTime;
            hitsCount.text = ball.GetComponent <BallController>().hits + "";
            timeText.text  = "Time: " + Math.Round(time, 2);
            if (time <= maxTime - 1)
            {
                var text = countdownText.GetComponent <TMPro.TextMeshProUGUI>();
                text.enabled = false;
                text.text    = "";
            }

            if (time <= 0)
            {
                time    = 0;
                started = false;
                OnSucceed();
            }
        }
        else if (finish)
        {
            if (time <= 0)
            {
                Debug.Log("Finish Change Line");
                if (!finishDialog)
                {
                    dialogue.ChangeLine("hits_finish");
                    dialogue.StartWriting();
                }

                finishDialog = true;
            }
            else
            {
                time -= Time.unscaledDeltaTime;
            }
        }
        else
        {
            if (countdown)
            {
                time -= Time.unscaledDeltaTime;

                var text = countdownText.GetComponent <TMPro.TextMeshProUGUI>();

                if (Math.Round(time) < 1)
                {
                    text.text      = "GO";
                    Time.timeScale = 1;
                    countdown      = false;
                    started        = true;
                    time           = maxTime;
                    return;
                }
                else
                {
                    text.text = (Math.Round(time)) + "";
                }
                return;
            }
            Time.timeScale = 0;
        }
    }