void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); if (DoorLocked) { DoorDialogue = new string[1]; DoorDialogue[0] = "Locked."; } else if (DoorLocked && RequiresRaygun) { DoorDialogue = new string[1]; DoorDialogue[0] = "Locked. There are some strange markings carved into the door."; } else if (RequiresRaygun) { AlienDialogue = new string[1]; AlienDialogue[0] = "Jammed. The door will not open. There must be something..."; } }
// Start is called before the first frame update void Start() { PlayerHere = false; scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); }
void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); this.StartCoroutine(StartNPC()); }
private void Start() { count = 0; waiting = false; gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); loc = GameObject.Find("LocationController").GetComponent <LocationControllerScript>(); scene = GameObject.Find("SceneChanger").GetComponent <SceneChangerScript>(); bubble = GameObject.Find("PlayerBubble").GetComponent <Animator>(); player = GameObject.Find("Player").GetComponent <PlayerScript>(); gs = GameObject.Find("GameStatus").GetComponent <GameStatusScript>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); GetCurrentFloor(); player.PlayerLoc = 5; hidethis.SetActive(false); }
void Start() { gm = GameObject.Find("_GM").GetComponent <_GM_Script>(); dialogue = GameObject.Find("DialoguePopup").GetComponent <DialoguePopupScript>(); }