Esempio n. 1
0
 void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
     }
     DontDestroyOnLoad(gameObject);
 }
    DialogueInventory inventory;    // Our current inventory

    void Start()
    {
        inventory = DialogueInventory.instance;
        inventory.onItemChangedCallback += UpdateUI;
        StartCoroutine(lateStart());
    }