public void OnDeFocused() { isFocus = false; player = null; hasInteracted = false; dialogue.DialogueClose(); }
public void DeathSequence() { dialogue.DialogueClose(); Explode(); }
public void OnDeFocused() { isFocus = false; player = null; hasInteracted = false; dialogue.DialogueClose(); }
public void DeathSequence() { dialogue.DialogueClose(); Explode(); }