Esempio n. 1
0
    //MonoBehaviours
    void Start()
    {
        gameMgr     = GameManager.Inst();
        dialogueObj = Instantiate(Resources.Load("UI/Dialogue")) as GameObject;
        dialogueObj.transform.parent = gameObject.transform;

        //Setup
        dialogueGUI = dialogueObj.GetComponent <DialogueGUI>();
        dialogueGUI.continueButton = continueButton;
        dialogueGUI.escapeButton   = escapeButton;
        dialogueGUI.textSound      = TextSound;

        dialogueGUI.DialogueCanvas.SetActive(false);
    }
Esempio n. 2
0
 public void Awake()
 {
     instance = this;
     lines = new ArrayList();
     backgroundStyle.border.left = 22;
     backgroundStyle.border.right = 22;
     backgroundStyle.border.top = 24;
     backgroundStyle.border.bottom = 24;
     backgroundStyle.padding.left = 15;
     backgroundStyle.padding.right = 15;
     backgroundStyle.padding.top = 16;
     backgroundStyle.padding.bottom = 16;
     if (!dialogueSkin){
         Debug.LogError("DialogueGUI.Awake(): dialogueSkin is not set.");
     }
     enabled = false;
 }