void PlayDialogue(string act) { if (!visible) { isPlaying = file.load(act); if (isPlaying.decide == "yes") { this.GetComponent <DecideEngine>().Decide(act); } if (isPlaying.voice != "") { AudioClip voice = Resources.Load <AudioClip>("Voices/" + isPlaying.voice); Voices.PlayOneShot(voice); } visible = true; ID = act; last_ID = true; } }