private void Update() { if (LevelController.isDialogueOpen) { if (justOpened) { NextDialogueText(); currentDialogue = dialogueData.GetSpeakerDialogue(level - 1, speakerName, dialogueNumber - 1); justOpened = false; } if (Input.GetKeyDown(KeyCode.Space)) { if (isDialogueAnimating) { SkipToEndOfDialogue(); return; } if (!NextDialogueText()) { if (NextDialogueSpeaker()) { NextDialogueText(); } else { justOpened = true; LevelController.HideDialogue(); } } } } }
public bool NextDialogueSpeaker() { string newSpeaker = dialogueData.GetNextSpeaker(currentDialogue); if (newSpeaker != null) { ChangeDialogueSpeaker(currentDialogue.nextDialogueSpeaker); ChangeDialogueText(currentDialogue.nextDialogueNumber, 0); currentDialogue = dialogueData.GetSpeakerDialogue(level - 1, speakerName, dialogueNumber - 1); return(true); } return(false); }
public bool NextDialogue() { DialogueContainer.NewDialogue nextDialogue = dialogueData.GetSpeakerDialogue(level - 1, speakerName, ++dialogueNumber - 1); // Next dialogue exist if (nextDialogue != null) { currentDialogue = nextDialogue; textNumber = 0; return(true); } else { --dialogueNumber; } return(false); }