public static void DeployDialogueBubbleAt(DialogueBubble dialogueBubble, Vector3 speakerPosition, Vector2 displacementVector, Quaternion rotation) { dialogueBubble.gameObject.SetActive(true); dialogueBubble.DeployAt(speakerPosition, displacementVector, rotation); }
public static void DeploySpeechBubbleAt(DialogueBubble speechBubble, Vector3 speakerPosition, Vector2 displacementVector) { speechBubble.gameObject.SetActive(true); speechBubble.DeployAt(speakerPosition, displacementVector); }