// Update is called once per frame public void StartDialog(Dialogstate[] ds, Dialogtransition[] dt) { dialogstates = ds; dialogtransitions = dt; Time.timeScale = 0f; currentState = dialogstates[0]; DisplayDialog(); }
public void ChoseOption(bool opA) { if (opA) { PlayerStatus.thePlayer.ChangeAnnoyance(currentState.oA_changeval); } else { PlayerStatus.thePlayer.ChangeAnnoyance(currentState.oB_changeval); } foreach (Dialogtransition t in dialogtransitions) { if (currentState.Equals(t.origial)) { if (opA) { if (t.oA_followup.callback != null) { t.oA_followup.callback(); } if (t.oA_followup.end) { EndDialog(); } else { currentState = t.oA_followup; } DisplayDialog(); } else { if (t.oB_followup.callback != null) { t.oB_followup.callback(); } if (t.oB_followup.end) { EndDialog(); } else { currentState = t.oB_followup; } DisplayDialog(); } return; } } }